#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" namespace bs { struct WhiteBalanceSettings; class BS_SCR_BE_EXPORT ScriptWhiteBalanceSettings : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "WhiteBalanceSettings") ScriptWhiteBalanceSettings(MonoObject* managedInstance, const SPtr& value); SPtr getInternal() const { return mInternal; } static MonoObject* create(const SPtr& value); private: SPtr mInternal; static void Internal_WhiteBalanceSettings(MonoObject* managedInstance); static float Internal_gettemperature(ScriptWhiteBalanceSettings* thisPtr); static void Internal_settemperature(ScriptWhiteBalanceSettings* thisPtr, float value); static float Internal_gettint(ScriptWhiteBalanceSettings* thisPtr); static void Internal_settint(ScriptWhiteBalanceSettings* thisPtr, float value); }; }