//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEnginePrerequisites.h" #include "Wrappers/GUI/BsScriptGUIElement.h" #include "GUI/BsGUIScrollArea.h" namespace bs { /** @addtogroup ScriptInteropEngine * @{ */ /** Interop class between C++ & CLR for GUIScrollArea. */ class BS_SCR_BE_EXPORT ScriptGUIScrollArea : public TScriptGUIElement { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "GUIScrollArea") /** * Initializes the interop object by providing it with the interop object for the internal layout held by the * scroll area. */ void initialize(ScriptGUIScrollAreaLayout* layout); private: friend class ScriptGUIScrollAreaLayout; ScriptGUIScrollArea(MonoObject* instance, GUIScrollArea* scrollArea); /** @copydoc TScriptGUIElement::destroy */ void destroy() override; /** * Called when the child script GUI layout gets destroyed. Notifies this object that it shouldn't use it anymore. */ void notifyLayoutDestroyed(); ScriptGUIScrollAreaLayout* mLayout; /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_createInstance(MonoObject* instance, ScrollBarType vertBarType, ScrollBarType horzBarType, MonoString* scrollBarStyle, MonoString* scrollAreaStyle, MonoArray* guiOptions); static void internal_getContentBounds(ScriptGUIScrollArea* nativeInstance, Rect2I* bounds); static float internal_getHorzScroll(ScriptGUIScrollArea* nativeInstance); static void internal_setHorzScroll(ScriptGUIScrollArea* nativeInstance, float value); static float internal_getVertScroll(ScriptGUIScrollArea* nativeInstance); static void internal_setVertScroll(ScriptGUIScrollArea* nativeInstance, float value); static int internal_getScrollBarWidth(ScriptGUIScrollArea* nativeInstance); }; /** @} */ }