//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEnginePrerequisites.h" #include "Wrappers/BsScriptResource.h" namespace bs { /** @addtogroup ScriptInteropEngine * @{ */ /** Interop class between C++ & CLR for GUISkin. */ class BS_SCR_BE_EXPORT ScriptGUISkin : public TScriptResource { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "GUISkin") /** Creates an empty, uninitialized managed instance of the resource interop object. */ static MonoObject* createInstance(); private: friend class ScriptResourceManager; friend class BuiltinResourceTypes; ScriptGUISkin(MonoObject* instance, const HGUISkin& skin); /** @copydoc ScriptObjectBase::_createManagedInstance */ MonoObject* _createManagedInstance(bool construct) override; /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_CreateInstance(MonoObject* instance); static bool internal_HasStyle(ScriptGUISkin* thisPtr, MonoString* name); static MonoObject* internal_GetStyle(ScriptGUISkin* thisPtr, MonoString* name); static void internal_SetStyle(ScriptGUISkin* thisPtr, MonoString* name, ScriptGUIElementStyle* style); static void internal_RemoveStyle(ScriptGUISkin* thisPtr, MonoString* name); static MonoArray* internal_GetStyleNames(ScriptGUISkin* thisPtr); }; /** @} */ }