#include "BsGpuBufferView.h" #include "BsUtil.h" namespace BansheeEngine { size_t GpuBufferView::HashFunction::operator()(const GPU_BUFFER_DESC& key) const { size_t seed = 0; hash_combine(seed, key.elementWidth); hash_combine(seed, key.firstElement); hash_combine(seed, key.numElements); hash_combine(seed, key.useCounter); hash_combine(seed, key.usage); return seed; } bool GpuBufferView::EqualFunction::operator() (const GPU_BUFFER_DESC& a, const GPU_BUFFER_DESC& b) const { return a.elementWidth == b.elementWidth && a.firstElement == b.firstElement && a.numElements == b.numElements && a.useCounter == b.useCounter && a.usage == b.usage; } GpuBufferView::GpuBufferView() { } GpuBufferView::~GpuBufferView() { } void GpuBufferView::initialize(const SPtr& buffer, GPU_BUFFER_DESC& desc) { mBuffer = buffer; mDesc = desc; } }