#include "CmPixelData.h" #include "CmPixelUtil.h" #include "CmPixelDataRTTI.h" namespace CamelotFramework { PixelData::PixelData(const PixelData& copy) :GpuResourceData(copy) { mFormat = copy.mFormat; mRowPitch = copy.mRowPitch; mSlicePitch = copy.mSlicePitch; mExtents = copy.mExtents; } UINT32 PixelData::getInternalBufferSize() { return PixelUtil::getMemorySize(getWidth(), getHeight(), getDepth(), getFormat()); } /************************************************************************/ /* SERIALIZATION */ /************************************************************************/ RTTITypeBase* PixelData::getRTTIStatic() { return PixelDataRTTI::instance(); } RTTITypeBase* PixelData::getRTTI() const { return PixelData::getRTTIStatic(); } }