//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsCorePrerequisites.h" #include "BsJoint.h" namespace BansheeEngine { /** @addtogroup Physics * @{ */ /** * A spherical joint removes all translational degrees of freedom but allows all rotational degrees of freedom. * Essentially this ensures that the anchor points of the two bodies are always coincident. Bodies are allowed to * rotate around the anchor points, and their rotatation can be limited by an elliptical cone. */ class BS_CORE_EXPORT SphericalJoint : public Joint { public: /** Flags that control options for the spherical joint */ enum class Flag { Limit = 0x1 }; public: virtual ~SphericalJoint() { } /** * Returns the limit of the joint. This clamps the rotation inside an eliptical angular cone. You must enable limit * flag on the joint in order for this to be recognized. */ virtual LimitConeRange getLimit() const = 0; /** * Sets the limit of the joint. This clamps the rotation inside an eliptical angular cone. You must enable limit * flag on the joint in order for this to be recognized. */ virtual void setLimit(const LimitConeRange& limit) = 0; /** Enables or disables a flag that controls the joint's behaviour. */ virtual void setFlag(Flag flag, bool enabled) = 0; /** Checks is the specified flag enabled. */ virtual bool hasFlag(Flag flag) const = 0; /** Creates a new spherical joint. */ static SPtr create(); }; /** @} */ }