//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include #include "BsRenderAPIFactory.h" #include "BsRenderAPIManager.h" #include "BsD3D9RenderAPI.h" namespace BansheeEngine { /** @addtogroup D3D9 * @{ */ const String SystemName = "BansheeD3D9RenderSystem"; /** Handles creation of the DX9 render system. */ class D3D9RenderAPIFactory : public RenderAPIFactory { public: /** @copydoc RenderSystemFactory::create */ void create() override; /** @copydoc RenderSystemFactory::name */ const String& name() const override { return SystemName; } private: /** Registers the factory with the render system manager when constructed. */ class InitOnStart { public: InitOnStart() { static RenderAPIFactoryPtr newFactory; if(newFactory == nullptr) { newFactory = bs_shared_ptr_new(); RenderAPIManager::instance().registerFactory(newFactory); } } }; static InitOnStart initOnStart; // Makes sure factory is registered on program start }; /** @} */ }