#pragma once #include "BsD3D9Prerequisites.h" #include "BsD3D9Texture.h" #include "BsTextureManager.h" namespace BansheeEngine { /** * @brief Handles creation of DirectX 9 textures. */ class BS_D3D9_EXPORT D3D9TextureManager : public TextureManager { public: D3D9TextureManager(); ~D3D9TextureManager(); /** * @copydoc TextureManager::getNativeFormat */ PixelFormat getNativeFormat(TextureType ttype, PixelFormat format, int usage, bool hwGamma) override; protected: /** * @copydoc TextureManager::createRenderTextureImpl */ RenderTexturePtr createRenderTextureImpl(const RENDER_TEXTURE_DESC& desc) override; /** * @copydoc TextureManager::createMultiRenderTextureImpl */ MultiRenderTexturePtr createMultiRenderTextureImpl(const MULTI_RENDER_TEXTURE_DESC& desc) override; }; /** * @brief Handles creation of DirectX 9 textures. */ class BS_D3D9_EXPORT D3D9TextureCoreManager : public TextureCoreManager { protected: /** * @copydoc TextureCoreManager::createTextureInternal */ SPtr createTextureInternal(TextureType texType, UINT32 width, UINT32 height, UINT32 depth, int numMips, PixelFormat format, int usage = TU_DEFAULT, bool hwGammaCorrection = false, UINT32 multisampleCount = 0, const PixelDataPtr& initialData = nullptr) override; /** * @copydoc TextureCoreManager::createRenderTextureInternal */ SPtr createRenderTextureInternal(const RENDER_TEXTURE_CORE_DESC& desc) override; /** * @copydoc TextureCoreManager::createMultiRenderTextureInternal */ SPtr createMultiRenderTextureInternal(const MULTI_RENDER_TEXTURE_CORE_DESC& desc) override; }; }