#include "BsD3D9DeviceManager.h" #include "BsD3D9Device.h" #include "BsD3D9RenderAPI.h" #include "BsD3D9RenderWindow.h" #include "BsD3D9Driver.h" #include "BsD3D9DriverList.h" #include "BsException.h" namespace BansheeEngine { D3D9DeviceManager::D3D9DeviceManager() :mActiveDevice(nullptr), mActiveRenderWindowDevice(nullptr) { } D3D9DeviceManager::~D3D9DeviceManager() { while (mRenderDevices.size() > 0) mRenderDevices[0]->destroy(); mActiveDevice = nullptr; mActiveRenderWindowDevice = nullptr; } void D3D9DeviceManager::setActiveDevice(D3D9Device* device) { if (mActiveDevice != device) { mActiveDevice = device; D3D9RenderAPI* renderSystem = static_cast(BansheeEngine::RenderAPICore::instancePtr()); D3D9DriverList* driverList = renderSystem->getDirect3DDrivers(); // Update the active driver member. for (UINT32 i=0; i < driverList->count(); ++i) { D3D9Driver* currDriver = driverList->item(i); if (currDriver->getAdapterNumber() == mActiveDevice->getAdapterNumber()) { renderSystem->mActiveD3DDriver = currDriver; break; } } } } D3D9Device* D3D9DeviceManager::getActiveDevice() { if (mActiveDevice == nullptr) BS_EXCEPT(InvalidParametersException, "Current active device is null." ); return mActiveDevice; } void D3D9DeviceManager::setActiveRenderTargetDevice(D3D9Device* device) { mActiveRenderWindowDevice = device; if (mActiveRenderWindowDevice != nullptr) setActiveDevice(mActiveRenderWindowDevice); } D3D9Device* D3D9DeviceManager::getActiveRenderTargetDevice() { return mActiveRenderWindowDevice; } UINT D3D9DeviceManager::getDeviceCount() { return static_cast(mRenderDevices.size()); } D3D9Device* D3D9DeviceManager::getDevice(UINT index) { return mRenderDevices[index]; } void D3D9DeviceManager::linkRenderWindow(D3D9RenderWindowCore* renderWindow) { D3D9Device* renderDevice; // Detach from previous device. renderDevice = renderWindow->_getDevice(); if (renderDevice != nullptr) renderDevice->detachRenderWindow(renderWindow); Vector renderWindowsGroup; // Select new device for this window. renderDevice = selectDevice(renderWindow, renderWindowsGroup); // Link the windows group to the new device. for (UINT32 i = 0; i < renderWindowsGroup.size(); ++i) { D3D9RenderWindowCore* currWindow = renderWindowsGroup[i]; currWindow->_setDevice(renderDevice); renderDevice->attachRenderWindow(currWindow); renderDevice->setAdapterOrdinalIndex(currWindow, i); } renderDevice->acquire(); if (mActiveDevice == nullptr) setActiveDevice(renderDevice); } D3D9Device* D3D9DeviceManager::selectDevice(D3D9RenderWindowCore* renderWindow, Vector& renderWindowsGroup) { D3D9RenderAPI* renderSystem = static_cast(BansheeEngine::RenderAPICore::instancePtr()); D3D9Device* renderDevice = nullptr; IDirect3D9* direct3D9 = D3D9RenderAPI::getDirect3D9(); UINT adapterOrdinal = D3DADAPTER_DEFAULT; D3DDEVTYPE devType = D3DDEVTYPE_HAL; DWORD extraFlags = 0; D3D9DriverList* driverList = renderSystem->getDirect3DDrivers(); // Default group includes at least the given render window. renderWindowsGroup.push_back(renderWindow); // Try to find a matching device from current device list. if (renderDevice == nullptr) { for (UINT32 i = 0; i < mRenderDevices.size(); ++i) { D3D9Device* currDevice = mRenderDevices[i]; if (currDevice->getAdapterNumber() == adapterOrdinal && currDevice->getDeviceType() == devType) { renderDevice = currDevice; break; } } } // No matching device found -> try reference device type (might have been // previously created as a fallback, but don't change devType because HAL // should be preferred on creation) if (renderDevice == nullptr) { for (UINT32 i = 0; i < mRenderDevices.size(); ++i) { D3D9Device* currDevice = mRenderDevices[i]; if (currDevice->getAdapterNumber() == adapterOrdinal && currDevice->getDeviceType() == D3DDEVTYPE_REF) { renderDevice = currDevice; break; } } } // No matching device found -> create new one. if (renderDevice == nullptr) { renderDevice = bs_new(this, adapterOrdinal, direct3D9->GetAdapterMonitor(adapterOrdinal), devType, extraFlags); mRenderDevices.push_back(renderDevice); if (mActiveDevice == nullptr) setActiveDevice(renderDevice); } return renderDevice; } D3D9Driver* D3D9DeviceManager::findDriver(D3D9RenderWindowCore* renderWindow) { D3D9RenderAPI* renderSystem = static_cast(BansheeEngine::RenderAPICore::instancePtr()); IDirect3D9* direct3D9 = D3D9RenderAPI::getDirect3D9(); HMONITOR renderWindowMonitor = NULL; D3D9DriverList* driverList = renderSystem->getDirect3DDrivers(); // Find the monitor this render window belongs to. renderWindowMonitor = MonitorFromWindow(renderWindow->_getWindowHandle(), MONITOR_DEFAULTTONEAREST); // Find the matching driver using window monitor handle. for (UINT32 i = 0; i < driverList->count(); ++i) { D3D9Driver* currDriver = driverList->item(i); HMONITOR hCurrAdpaterMonitor = direct3D9->GetAdapterMonitor(currDriver->getAdapterNumber()); if (hCurrAdpaterMonitor == renderWindowMonitor) { return currDriver; } } return nullptr; } void D3D9DeviceManager::notifyOnDeviceDestroy(D3D9Device* device) { if (device != nullptr) { if (device == mActiveDevice) mActiveDevice = nullptr; auto iter = mRenderDevices.begin(); while (iter != mRenderDevices.end()) { if (*iter == device) { if(device != nullptr) bs_delete(device); mRenderDevices.erase(iter); break; } ++iter; } if (mActiveDevice == nullptr) { auto iter = mRenderDevices.begin(); if (iter != mRenderDevices.end()) mActiveDevice = (*iter); } } } D3D9Device* D3D9DeviceManager::getDeviceFromD3D9Device(IDirect3DDevice9* d3d9Device) { for (auto& device : mRenderDevices) { if (device->getD3D9Device() == d3d9Device) return device; } return nullptr; } }