#include "BsD3D9Driver.h" namespace BansheeEngine { D3D9Driver::D3D9Driver() { mAdapterNumber = 0; ZeroMemory(&mD3D9DeviceCaps, sizeof(mD3D9DeviceCaps)); ZeroMemory(&mAdapterIdentifier, sizeof(mAdapterIdentifier)); } D3D9Driver::D3D9Driver(const D3D9Driver &ob) { mAdapterNumber = ob.mAdapterNumber; mD3D9DeviceCaps = ob.mD3D9DeviceCaps; mAdapterIdentifier = ob.mAdapterIdentifier; } D3D9Driver::D3D9Driver(UINT32 adapterNumber, const D3DCAPS9& deviceCaps, const D3DADAPTER_IDENTIFIER9& adapterIdentifier) { mAdapterNumber = adapterNumber; mD3D9DeviceCaps = deviceCaps; mAdapterIdentifier = adapterIdentifier; } D3D9Driver::~D3D9Driver() { } String D3D9Driver::getDriverName() const { return String(mAdapterIdentifier.Driver); } String D3D9Driver::getDriverDescription() const { StringStream str; str << "Monitor-" << (mAdapterNumber+1) << "-" << mAdapterIdentifier.Description; String driverDescription(str.str()); StringUtil::trim(driverDescription); return driverDescription; } }