#pragma once #include "BsScriptEditorPrerequisites.h" #include "BsScriptObject.h" #include "BsBuildManager.h" namespace BansheeEngine { /** * @brief Interop class between C++ & CLR for BuildManager. */ class BS_SCR_BED_EXPORT ScriptBuildManager : public ScriptObject { public: SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "BuildManager") private: ScriptBuildManager(MonoObject* instance); /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static MonoArray* internal_GetAvailablePlatforms(); static PlatformType internal_GetActivePlatform(); static void internal_SetActivePlatform(PlatformType value); static MonoObject* internal_GetActivePlatformInfo(); static MonoObject* internal_GetPlatformInfo(PlatformType type); static MonoArray* internal_GetFrameworkAssemblies(PlatformType type); static MonoString* internal_GetMainExecutable(PlatformType type); static MonoString* internal_GetDefines(PlatformType type); }; }