#pragma once #include "BsScriptEditorPrerequisites.h" #include "BsScriptGUIElement.h" namespace BansheeEngine { /** * @brief Interop class between C++ & CLR for GUIListBoxField, with some specific functionality * meant for displaying managed enumeration values. */ class BS_SCR_BED_EXPORT ScriptGUIEnumField : public TScriptGUIElement { public: SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "GUIEnumField") private: /** * @brief Triggered when the value in the native list box selection changes. * * @param instance Managed GUIEnumField instance. * @param newIndex Index of the selected element. * @param enabled Determines whether the element at the selection index was enabled or disabled. */ static void onSelectionChanged(MonoObject* instance, UINT64 newIndex, bool enabled); ScriptGUIEnumField(MonoObject* instance, GUIListBoxField* listBoxField, const Vector& values); Vector mValues; /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_createInstance(MonoObject* instance, MonoArray* names, MonoArray* values, bool multiselect, MonoObject* title, UINT32 titleWidth, MonoString* style, MonoArray* guiOptions, bool withTitle); static UINT64 internal_getValue(ScriptGUIEnumField* nativeInstance); static void internal_setValue(ScriptGUIEnumField* nativeInstance, UINT64 value); static void internal_setTint(ScriptGUIEnumField* nativeInstance, Color color); static void internal_selectElement(ScriptGUIEnumField* nativeInstance, int idx); static void internal_deselectElement(ScriptGUIEnumField* nativeInstance, int idx); static MonoArray* internal_getElementStates(ScriptGUIEnumField* nativeInstance); static void internal_setElementStates(ScriptGUIEnumField* nativeInstance, MonoArray* states); typedef void(__stdcall *OnSelectionChangedThunkDef) (MonoObject*, UINT64, MonoException**); static OnSelectionChangedThunkDef onSelectionChangedThunk; }; }