#pragma once #include "BsScriptEditorPrerequisites.h" #include "BsScriptGUIElement.h" namespace BansheeEngine { /** * @brief Interop class between C++ & CLR for GUISceneTreeView. */ class BS_SCR_BED_EXPORT ScriptGUISceneTreeView : public TScriptGUIElement { public: SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "GUISceneTreeView") private: ScriptGUISceneTreeView(MonoObject* instance, GUISceneTreeView* treeView); ~ScriptGUISceneTreeView(); /** * @brief Triggered when the native scene tree view modifies the scene. */ void sceneModified(); HEvent mOnModifiedConn; /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_createInstance(MonoObject* instance, MonoString* style, MonoArray* guiOptions); static void internal_update(ScriptGUISceneTreeView* thisPtr); typedef void(__stdcall *OnModifiedThunkDef) (MonoObject*, MonoException**); static OnModifiedThunkDef onModifiedThunk; }; }