#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptResource.h" #include "BsPrefab.h" namespace BansheeEngine { /** * @brief Interop class between C++ & CLR for Prefab. */ class BS_SCR_BE_EXPORT ScriptPrefab : public TScriptResource { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Prefab") private: friend class ScriptResourceManager; ScriptPrefab(MonoObject* instance, const HPrefab& prefab); /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_CreateInstance(MonoObject* instance, ScriptSceneObject* so); static MonoObject* internal_Instantiate(ScriptPrefab* instance); }; }