#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptRenderTarget.h" namespace BansheeEngine { /** * @brief Interop class between C++ & CLR for RenderTexture. */ class BS_SCR_BE_EXPORT ScriptRenderTexture : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "RenderTexture") private: ScriptRenderTexture(MonoObject* instance); }; }