#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" namespace BansheeEngine { /** * @brief Interop class between C++ & CLR for ManagedSerializableObject. */ class BS_SCR_BE_EXPORT ScriptSerializableObject : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "SerializableObject") /** * @brief Creates a new serializable object interop object from the data in the * provided property. */ static ScriptSerializableObject* create(const ScriptSerializableProperty* parentProperty); private: ScriptSerializableObject(MonoObject* instance, const ManagedSerializableTypeInfoPtr& typeInfo); /** * @brief Creates a new interop object for a serializable object from an existing managed instance and * an object info structure describing the type of the managed instance. * * @param instance Managed instance the interop object will reference. * @param objInfo Data about the type of the provided managed instance. */ static ScriptSerializableObject* createInternal(MonoObject* instance, const ManagedSerializableObjectInfoPtr& objInfo); ManagedSerializableTypeInfoPtr mTypeInfo; static MonoField* FieldsField; /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_createInstance(MonoObject* instance, MonoReflectionType* type); }; }