#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptResource.h" #include "BsShaderInclude.h" namespace BansheeEngine { /** * @brief Interop class between C++ & CLR for ShaderInclude. */ class BS_SCR_BE_EXPORT ScriptShaderInclude : public TScriptResource { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ShaderInclude") private: friend class ScriptResourceManager; ScriptShaderInclude(MonoObject* instance, const HShaderInclude& shaderInclude); }; }