#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" namespace BansheeEngine { /** * @brief Interop class between C++ & CLR for Time. */ class BS_SCR_BE_EXPORT ScriptTime : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Time") private: ScriptTime(MonoObject* instance); /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static float internal_getElapsed(); static float internal_getFrameDelta(); static UINT64 internal_getFrameNumber(); static UINT64 internal_getPrecise(); }; }