#include "BsScriptGUIFlexibleSpace.h" #include "BsScriptMeta.h" #include "BsMonoField.h" #include "BsMonoClass.h" #include "BsMonoManager.h" #include "BsSpriteTexture.h" #include "BsMonoUtil.h" #include "BsGUILayout.h" #include "BsGUISpace.h" #include "BsScriptGUILayout.h" namespace BansheeEngine { ScriptGUIFlexibleSpace::ScriptGUIFlexibleSpace(MonoObject* instance, GUIFlexibleSpace* flexibleSpace) :TScriptGUIElementBase(instance, flexibleSpace), mFlexibleSpace(flexibleSpace), mIsDestroyed(false) { } void ScriptGUIFlexibleSpace::initRuntimeData() { metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptGUIFlexibleSpace::internal_createInstance); } void ScriptGUIFlexibleSpace::destroy() { if(!mIsDestroyed) { if (mParent != nullptr) mParent->removeChild(this); GUIFlexibleSpace::destroy(mFlexibleSpace); mIsDestroyed = true; } } void ScriptGUIFlexibleSpace::internal_createInstance(MonoObject* instance) { GUIFlexibleSpace* space = GUIFlexibleSpace::create(); ScriptGUIFlexibleSpace* nativeInstance = new (bs_alloc()) ScriptGUIFlexibleSpace(instance, space); } }