//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "Localization/BsHString.h" namespace bs { /** @addtogroup ScriptInteropEngine * @{ */ /** Interop class between C++ & CLR for HString. */ class BS_SCR_BE_EXPORT ScriptHString : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "LocString") /** Returns the wrapped native HString. */ const HString& getInternalValue() const { return mString; } private: ScriptHString(MonoObject* instance, const HString& string); HString mString; /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_createInstance(MonoObject* instance, MonoString* identifier, UINT32 tableId); static void internal_setParameter(ScriptHString* nativeInstance, UINT32 idx, MonoString* value); static void internal_getValue(ScriptHString* nativeInstance, MonoString** value); }; /** @} */ }