//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "Math/BsVector2.h" #include "Math/BsVector3.h" #include "Math/BsVector4.h" namespace bs { /** @addtogroup ScriptInteropEngine * @{ */ /** Interop class between C++ & CLR for Vector2. */ class BS_SCR_BE_EXPORT ScriptVector2 : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Vector2") /** Unboxes a boxed managed Vector2 struct and returns the native version of the structure. */ static Vector2 unbox(MonoObject* obj); /** Boxes a native Vector2 struct and returns a managed object containing it. */ static MonoObject* box(const Vector2& value); private: ScriptVector2(MonoObject* instance); }; /** Interop class between C++ & CLR for Vector3. */ class BS_SCR_BE_EXPORT ScriptVector3 : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Vector3") /** Unboxes a boxed managed Vector3 struct and returns the native version of the structure. */ static Vector3 unbox(MonoObject* obj); /** Boxes a native Vector3 struct and returns a managed object containing it. */ static MonoObject* box(const Vector3& value); private: ScriptVector3(MonoObject* instance); }; /** Interop class between C++ & CLR for Vector4. */ class BS_SCR_BE_EXPORT ScriptVector4 : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Vector4") /** Unboxes a boxed managed Vector4 struct and returns the native version of the structure. */ static Vector4 unbox(MonoObject* obj); /** Boxes a native Vector4 struct and returns a managed object containing it. */ static MonoObject* box(const Vector4& value); private: ScriptVector4(MonoObject* instance); }; /** @} */ }