//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #include "Renderer/BsIBLUtility.h" namespace bs { namespace ct { const UINT32 IBLUtility::REFLECTION_CUBEMAP_SIZE = 256; const UINT32 IBLUtility::IRRADIANCE_CUBEMAP_SIZE = 32; const IBLUtility& gIBLUtility() { return IBLUtility::instance(); } }}