//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #include "BsD3D11Texture.h" #include "BsD3D11Mappings.h" #include "BsD3D11Device.h" #include "BsD3D11RenderAPI.h" #include "BsD3D11TextureView.h" #include "CoreThread/BsCoreThread.h" #include "Error/BsException.h" #include "Threading/BsAsyncOp.h" #include "Profiling/BsRenderStats.h" #include "Math/BsMath.h" #include "BsD3D11CommandBuffer.h" namespace bs { namespace ct { D3D11Texture::D3D11Texture(const TEXTURE_DESC& desc, const SPtr& initialData, GpuDeviceFlags deviceMask) : Texture(desc, initialData, deviceMask), m1DTex(nullptr), m2DTex(nullptr), m3DTex(nullptr), mDXGIFormat(DXGI_FORMAT_UNKNOWN), mDXGIColorFormat(DXGI_FORMAT_UNKNOWN), mTex(nullptr), mInternalFormat(PF_UNKNOWN), mStagingBuffer(nullptr), mDXGIDepthStencilFormat(DXGI_FORMAT_UNKNOWN), mLockedSubresourceIdx(-1), mLockedForReading(false), mStaticBuffer(nullptr) { assert((deviceMask == GDF_DEFAULT || deviceMask == GDF_PRIMARY) && "Multiple GPUs not supported natively on DirectX 11."); } D3D11Texture::~D3D11Texture() { clearBufferViews(); SAFE_RELEASE(mTex); SAFE_RELEASE(m1DTex); SAFE_RELEASE(m2DTex); SAFE_RELEASE(m3DTex); SAFE_RELEASE(mStagingBuffer); BS_INC_RENDER_STAT_CAT(ResDestroyed, RenderStatObject_Texture); } void D3D11Texture::initialize() { THROW_IF_NOT_CORE_THREAD; switch (mProperties.getTextureType()) { case TEX_TYPE_1D: create1DTex(); break; case TEX_TYPE_2D: case TEX_TYPE_CUBE_MAP: create2DTex(); break; case TEX_TYPE_3D: create3DTex(); break; default: BS_EXCEPT(RenderingAPIException, "Unknown texture type"); } BS_INC_RENDER_STAT_CAT(ResCreated, RenderStatObject_Texture); Texture::initialize(); } void D3D11Texture::copyImpl(UINT32 srcFace, UINT32 srcMipLevel, UINT32 destFace, UINT32 destMipLevel, const SPtr& target, const SPtr& commandBuffer) { auto executeRef = [this](UINT32 srcFace, UINT32 srcMipLevel, UINT32 destFace, UINT32 destMipLevel, const SPtr& target) { D3D11Texture* other = static_cast(target.get()); UINT32 srcResIdx = D3D11CalcSubresource(srcMipLevel, srcFace, mProperties.getNumMipmaps() + 1); UINT32 destResIdx = D3D11CalcSubresource(destMipLevel, destFace, target->getProperties().getNumMipmaps() + 1); D3D11RenderAPI* rs = static_cast(RenderAPI::instancePtr()); D3D11Device& device = rs->getPrimaryDevice(); bool srcHasMultisample = mProperties.getNumSamples() > 1; bool destHasMultisample = target->getProperties().getNumSamples() > 1; if (srcHasMultisample && !destHasMultisample) // Resolving from MS to non-MS texture { device.getImmediateContext()->ResolveSubresource(other->getDX11Resource(), destResIdx, mTex, srcResIdx, mDXGIFormat); } else { if (mProperties.getNumSamples() != target->getProperties().getNumSamples()) { LOGERR("When copying textures their multisample counts must match. Ignoring copy."); return; } device.getImmediateContext()->CopySubresourceRegion(other->getDX11Resource(), destResIdx, 0, 0, 0, mTex, srcResIdx, nullptr); if (device.hasError()) { String errorDescription = device.getErrorDescription(); BS_EXCEPT(RenderingAPIException, "D3D11 device cannot copy subresource\nError Description:" + errorDescription); } } }; if (commandBuffer == nullptr) executeRef(srcFace, srcMipLevel, destFace, destMipLevel, target); else { auto execute = [=]() { executeRef(srcFace, srcMipLevel, destFace, destMipLevel, target); }; SPtr cb = std::static_pointer_cast(commandBuffer); cb->queueCommand(execute); } } PixelData D3D11Texture::lockImpl(GpuLockOptions options, UINT32 mipLevel, UINT32 face, UINT32 deviceIdx, UINT32 queueIdx) { if (mProperties.getNumSamples() > 1) BS_EXCEPT(InvalidStateException, "Multisampled textures cannot be accessed from the CPU directly."); #if BS_PROFILING_ENABLED if (options == GBL_READ_ONLY || options == GBL_READ_WRITE) { BS_INC_RENDER_STAT_CAT(ResRead, RenderStatObject_Texture); } if (options == GBL_READ_WRITE || options == GBL_WRITE_ONLY || options == GBL_WRITE_ONLY_DISCARD || options == GBL_WRITE_ONLY_NO_OVERWRITE) { BS_INC_RENDER_STAT_CAT(ResWrite, RenderStatObject_Texture); } #endif UINT32 mipWidth = std::max(1u, mProperties.getWidth() >> mipLevel); UINT32 mipHeight = std::max(1u, mProperties.getHeight() >> mipLevel); UINT32 mipDepth = std::max(1u, mProperties.getDepth() >> mipLevel); PixelData lockedArea(mipWidth, mipHeight, mipDepth, mInternalFormat); D3D11_MAP flags = D3D11Mappings::getLockOptions(options); UINT32 rowPitch, slicePitch; if(flags == D3D11_MAP_READ || flags == D3D11_MAP_READ_WRITE) { UINT8* data = (UINT8*)mapstagingbuffer(flags, face, mipLevel, rowPitch, slicePitch); lockedArea.setExternalBuffer(data); lockedArea.setRowPitch(rowPitch); lockedArea.setSlicePitch(slicePitch); mLockedForReading = true; } else { if ((mProperties.getUsage() & TU_DYNAMIC) != 0) { UINT8* data = (UINT8*)map(mTex, flags, face, mipLevel, rowPitch, slicePitch); lockedArea.setExternalBuffer(data); lockedArea.setRowPitch(rowPitch); lockedArea.setSlicePitch(slicePitch); } else lockedArea.setExternalBuffer((UINT8*)mapstaticbuffer(lockedArea, mipLevel, face)); mLockedForReading = false; } return lockedArea; } void D3D11Texture::unlockImpl() { if(mLockedForReading) unmapstagingbuffer(); else { if ((mProperties.getUsage() & TU_DYNAMIC) != 0) unmap(mTex); else unmapstaticbuffer(); } } void D3D11Texture::readDataImpl(PixelData& dest, UINT32 mipLevel, UINT32 face, UINT32 deviceIdx, UINT32 queueIdx) { if (mProperties.getNumSamples() > 1) { LOGERR("Multisampled textures cannot be accessed from the CPU directly."); return; } PixelData myData = lock(GBL_READ_ONLY, mipLevel, face, deviceIdx, queueIdx); PixelUtil::bulkPixelConversion(myData, dest); unlock(); } void D3D11Texture::writeDataImpl(const PixelData& src, UINT32 mipLevel, UINT32 face, bool discardWholeBuffer, UINT32 queueIdx) { PixelFormat format = mProperties.getFormat(); if (mProperties.getNumSamples() > 1) { LOGERR("Multisampled textures cannot be accessed from the CPU directly."); return; } mipLevel = Math::clamp(mipLevel, (UINT32)mipLevel, mProperties.getNumMipmaps()); face = Math::clamp(face, (UINT32)0, mProperties.getNumFaces() - 1); if (face > 0 && mProperties.getTextureType() == TEX_TYPE_3D) { LOGERR("3D texture arrays are not supported."); return; } if ((mProperties.getUsage() & TU_DYNAMIC) != 0) { PixelData myData = lock(discardWholeBuffer ? GBL_WRITE_ONLY_DISCARD : GBL_WRITE_ONLY, mipLevel, face, 0, queueIdx); PixelUtil::bulkPixelConversion(src, myData); unlock(); } else if ((mProperties.getUsage() & TU_DEPTHSTENCIL) == 0) { D3D11RenderAPI* rs = static_cast(RenderAPI::instancePtr()); D3D11Device& device = rs->getPrimaryDevice(); UINT subresourceIdx = D3D11CalcSubresource(mipLevel, face, mProperties.getNumMipmaps() + 1); UINT32 rowWidth = D3D11Mappings::getSizeInBytes(format, src.getWidth()); UINT32 sliceWidth = D3D11Mappings::getSizeInBytes(format, src.getWidth(), src.getHeight()); device.getImmediateContext()->UpdateSubresource(mTex, subresourceIdx, nullptr, src.getData(), rowWidth, sliceWidth); if (device.hasError()) { String errorDescription = device.getErrorDescription(); BS_EXCEPT(RenderingAPIException, "D3D11 device cannot map texture\nError Description:" + errorDescription); } BS_INC_RENDER_STAT_CAT(ResWrite, RenderStatObject_Texture); } else { BS_EXCEPT(RenderingAPIException, "Trying to write into a buffer with unsupported usage: " + toString(mProperties.getUsage())); } } void D3D11Texture::create1DTex() { UINT32 width = mProperties.getWidth(); int usage = mProperties.getUsage(); UINT32 numMips = mProperties.getNumMipmaps(); PixelFormat format = mProperties.getFormat(); bool hwGamma = mProperties.isHardwareGammaEnabled(); PixelFormat closestFormat = D3D11Mappings::getClosestSupportedPF(format, TEX_TYPE_1D, usage); UINT32 numFaces = mProperties.getNumFaces(); // We must have those defined here assert(width > 0); // Determine which D3D11 pixel format we'll use HRESULT hr; DXGI_FORMAT d3dPF = D3D11Mappings::getPF(closestFormat, hwGamma); if (format != closestFormat) { LOGWRN(StringUtil::format("Provided pixel format is not supported by the driver: {0}. Falling back on: {1}.", format, closestFormat)); } mInternalFormat = closestFormat; mDXGIColorFormat = d3dPF; mDXGIDepthStencilFormat = d3dPF; // TODO - Consider making this a parameter eventually bool readableDepth = true; D3D11_TEXTURE1D_DESC desc; desc.Width = static_cast(width); desc.ArraySize = numFaces == 0 ? 1 : numFaces; desc.Format = d3dPF; desc.MiscFlags = 0; if((usage & TU_RENDERTARGET) != 0) { desc.Usage = D3D11_USAGE_DEFAULT; desc.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE; desc.CPUAccessFlags = 0; desc.MipLevels = 1; } else if ((usage & TU_DEPTHSTENCIL) != 0) { desc.Usage = D3D11_USAGE_DEFAULT; if(readableDepth) desc.BindFlags = D3D11_BIND_DEPTH_STENCIL | D3D11_BIND_SHADER_RESOURCE; else desc.BindFlags = D3D11_BIND_DEPTH_STENCIL; desc.CPUAccessFlags = 0; desc.MipLevels = 1; desc.Format = D3D11Mappings::getTypelessDepthStencilPF(closestFormat); mDXGIColorFormat = D3D11Mappings::getShaderResourceDepthStencilPF(closestFormat); mDXGIDepthStencilFormat = d3dPF; } else { desc.Usage = D3D11Mappings::getUsage((GpuBufferUsage)usage); desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; desc.CPUAccessFlags = D3D11Mappings::getAccessFlags((GpuBufferUsage)usage); // Determine total number of mipmaps including main one (d3d11 convention) desc.MipLevels = (numMips == MIP_UNLIMITED || (1U << numMips) > width) ? 0 : numMips + 1; } if ((usage & TU_LOADSTORE) != 0) desc.BindFlags |= D3D11_BIND_UNORDERED_ACCESS; // Create the texture D3D11RenderAPI* rs = static_cast(RenderAPI::instancePtr()); D3D11Device& device = rs->getPrimaryDevice(); hr = device.getD3D11Device()->CreateTexture1D(&desc, nullptr, &m1DTex); // Check result and except if failed if (FAILED(hr) || device.hasError()) { String errorDescription = device.getErrorDescription(); BS_EXCEPT(RenderingAPIException, "Error creating texture\nError Description:" + errorDescription); } hr = m1DTex->QueryInterface(__uuidof(ID3D11Resource), (void **)&mTex); if(FAILED(hr) || device.hasError()) { String errorDescription = device.getErrorDescription(); BS_EXCEPT(RenderingAPIException, "Can't get base texture\nError Description:" + errorDescription); } m1DTex->GetDesc(&desc); if(numMips != (desc.MipLevels - 1)) { BS_EXCEPT(RenderingAPIException, "Driver returned different number of mip maps than requested. " \ "Requested: " + toString(numMips) + ". Got: " + toString(desc.MipLevels - 1) + "."); } mDXGIFormat = desc.Format; // Create texture view if ((usage & TU_DEPTHSTENCIL) == 0 || readableDepth) { TEXTURE_VIEW_DESC viewDesc; viewDesc.mostDetailMip = 0; viewDesc.numMips = desc.MipLevels; viewDesc.firstArraySlice = 0; viewDesc.numArraySlices = desc.ArraySize; viewDesc.usage = GVU_DEFAULT; mShaderResourceView = bs_shared_ptr(new (bs_alloc()) D3D11TextureView(this, viewDesc)); } } void D3D11Texture::create2DTex() { UINT32 width = mProperties.getWidth(); UINT32 height = mProperties.getHeight(); int usage = mProperties.getUsage(); UINT32 numMips = mProperties.getNumMipmaps(); PixelFormat format = mProperties.getFormat(); bool hwGamma = mProperties.isHardwareGammaEnabled(); UINT32 sampleCount = mProperties.getNumSamples(); TextureType texType = mProperties.getTextureType(); PixelFormat closestFormat = D3D11Mappings::getClosestSupportedPF(format, texType, usage); UINT32 numFaces = mProperties.getNumFaces(); // TODO - Consider making this a parameter eventually bool readableDepth = true; // We must have those defined here assert(width > 0 || height > 0); // Determine which D3D11 pixel format we'll use HRESULT hr; DXGI_FORMAT d3dPF = D3D11Mappings::getPF(closestFormat, hwGamma); if (format != closestFormat) { LOGWRN(StringUtil::format("Provided pixel format is not supported by the driver: {0}. Falling back on: {1}.", format, closestFormat)); } mInternalFormat = closestFormat; mDXGIColorFormat = d3dPF; mDXGIDepthStencilFormat = d3dPF; D3D11_TEXTURE2D_DESC desc; desc.Width = static_cast(width); desc.Height = static_cast(height); desc.ArraySize = numFaces == 0 ? 1 : numFaces;; desc.Format = d3dPF; desc.MiscFlags = 0; if((usage & TU_RENDERTARGET) != 0) { desc.Usage = D3D11_USAGE_DEFAULT; desc.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE; // TODO - Add flags to allow RT be created without shader resource flags (might be more optimal) desc.CPUAccessFlags = 0; DXGI_SAMPLE_DESC sampleDesc; D3D11RenderAPI* rs = static_cast(RenderAPI::instancePtr()); rs->determineMultisampleSettings(sampleCount, d3dPF, &sampleDesc); desc.SampleDesc = sampleDesc; } else if((usage & TU_DEPTHSTENCIL) != 0) { desc.Usage = D3D11_USAGE_DEFAULT; desc.CPUAccessFlags = 0; desc.Format = D3D11Mappings::getTypelessDepthStencilPF(closestFormat); if(readableDepth) desc.BindFlags = D3D11_BIND_DEPTH_STENCIL | D3D11_BIND_SHADER_RESOURCE; else desc.BindFlags = D3D11_BIND_DEPTH_STENCIL; DXGI_SAMPLE_DESC sampleDesc; D3D11RenderAPI* rs = static_cast(RenderAPI::instancePtr()); rs->determineMultisampleSettings(sampleCount, d3dPF, &sampleDesc); desc.SampleDesc = sampleDesc; mDXGIColorFormat = D3D11Mappings::getShaderResourceDepthStencilPF(closestFormat); mDXGIDepthStencilFormat = d3dPF; } else { desc.Usage = D3D11Mappings::getUsage((GpuBufferUsage)usage); desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; desc.CPUAccessFlags = D3D11Mappings::getAccessFlags((GpuBufferUsage)usage); DXGI_SAMPLE_DESC sampleDesc; sampleDesc.Count = 1; sampleDesc.Quality = 0; desc.SampleDesc = sampleDesc; } // Determine total number of mipmaps including main one (d3d11 convention) desc.MipLevels = (numMips == MIP_UNLIMITED || (1U << numMips) > width) ? 0 : numMips + 1; if (texType == TEX_TYPE_CUBE_MAP) desc.MiscFlags |= D3D11_RESOURCE_MISC_TEXTURECUBE; if ((usage & TU_LOADSTORE) != 0) { if(desc.SampleDesc.Count <= 1) desc.BindFlags |= D3D11_BIND_UNORDERED_ACCESS; else { LOGWRN("Unable to create a load-store texture with multiple samples. This is not supported on DirectX 11. " "Ignoring load-store usage flag."); } } // Create the texture D3D11RenderAPI* rs = static_cast(RenderAPI::instancePtr()); D3D11Device& device = rs->getPrimaryDevice(); hr = device.getD3D11Device()->CreateTexture2D(&desc, nullptr, &m2DTex); // Check result and except if failed if (FAILED(hr) || device.hasError()) { String errorDescription = device.getErrorDescription(); BS_EXCEPT(RenderingAPIException, "Error creating texture\nError Description:" + errorDescription); } hr = m2DTex->QueryInterface(__uuidof(ID3D11Resource), (void **)&mTex); if(FAILED(hr) || device.hasError()) { String errorDescription = device.getErrorDescription(); BS_EXCEPT(RenderingAPIException, "Can't get base texture\nError Description:" + errorDescription); } m2DTex->GetDesc(&desc); if(numMips != (desc.MipLevels - 1)) { BS_EXCEPT(RenderingAPIException, "Driver returned different number of mip maps than requested. " \ "Requested: " + toString(numMips) + ". Got: " + toString(desc.MipLevels - 1) + "."); } mDXGIFormat = desc.Format; // Create shader texture view if((usage & TU_DEPTHSTENCIL) == 0 || readableDepth) { TEXTURE_VIEW_DESC viewDesc; viewDesc.mostDetailMip = 0; viewDesc.numMips = desc.MipLevels; viewDesc.firstArraySlice = 0; viewDesc.numArraySlices = desc.ArraySize; viewDesc.usage = GVU_DEFAULT; mShaderResourceView = bs_shared_ptr(new (bs_alloc()) D3D11TextureView(this, viewDesc)); } } void D3D11Texture::create3DTex() { UINT32 width = mProperties.getWidth(); UINT32 height = mProperties.getHeight(); UINT32 depth = mProperties.getDepth(); int usage = mProperties.getUsage(); UINT32 numMips = mProperties.getNumMipmaps(); PixelFormat format = mProperties.getFormat(); bool hwGamma = mProperties.isHardwareGammaEnabled(); PixelFormat closestFormat = D3D11Mappings::getClosestSupportedPF(format, TEX_TYPE_3D, usage); // TODO - Consider making this a parameter eventually bool readableDepth = true; // We must have those defined here assert(width > 0 && height > 0 && depth > 0); // Determine which D3D11 pixel format we'll use HRESULT hr; DXGI_FORMAT d3dPF = D3D11Mappings::getPF(closestFormat, hwGamma); if (format != closestFormat) { LOGWRN(StringUtil::format("Provided pixel format is not supported by the driver: {0}. Falling back on: {1}.", format, closestFormat)); } mInternalFormat = closestFormat; mDXGIColorFormat = d3dPF; mDXGIDepthStencilFormat = d3dPF; D3D11_TEXTURE3D_DESC desc; desc.Width = static_cast(width); desc.Height = static_cast(height); desc.Depth = static_cast(depth); desc.Format = d3dPF; desc.MiscFlags = 0; if ((mProperties.getUsage() & TU_RENDERTARGET) != 0) { desc.Usage = D3D11_USAGE_DEFAULT; desc.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE; desc.CPUAccessFlags = 0; desc.MipLevels = 1; } else if ((mProperties.getUsage() & TU_DEPTHSTENCIL) != 0) { desc.Usage = D3D11_USAGE_DEFAULT; desc.CPUAccessFlags = 0; desc.MipLevels = 1; if (readableDepth) desc.BindFlags = D3D11_BIND_DEPTH_STENCIL | D3D11_BIND_SHADER_RESOURCE; else desc.BindFlags = D3D11_BIND_DEPTH_STENCIL; mDXGIColorFormat = D3D11Mappings::getShaderResourceDepthStencilPF(closestFormat); mDXGIDepthStencilFormat = d3dPF; } else { desc.Usage = D3D11Mappings::getUsage((GpuBufferUsage)usage); desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; desc.CPUAccessFlags = D3D11Mappings::getAccessFlags((GpuBufferUsage)usage); // Determine total number of mipmaps including main one (d3d11 convention) desc.MipLevels = (numMips == MIP_UNLIMITED || (1U << numMips) > std::max(std::max(width, height), depth)) ? 0 : numMips + 1; } if ((usage & TU_LOADSTORE) != 0) desc.BindFlags |= D3D11_BIND_UNORDERED_ACCESS; // Create the texture D3D11RenderAPI* rs = static_cast(RenderAPI::instancePtr()); D3D11Device& device = rs->getPrimaryDevice(); hr = device.getD3D11Device()->CreateTexture3D(&desc, nullptr, &m3DTex); // Check result and except if failed if (FAILED(hr) || device.hasError()) { String errorDescription = device.getErrorDescription(); BS_EXCEPT(RenderingAPIException, "Error creating texture\nError Description:" + errorDescription); } hr = m3DTex->QueryInterface(__uuidof(ID3D11Resource), (void **)&mTex); if(FAILED(hr) || device.hasError()) { String errorDescription = device.getErrorDescription(); BS_EXCEPT(RenderingAPIException, "Can't get base texture\nError Description:" + errorDescription); } // Create texture view m3DTex->GetDesc(&desc); if (mProperties.getNumMipmaps() != (desc.MipLevels - 1)) { BS_EXCEPT(RenderingAPIException, "Driver returned different number of mip maps than requested. " \ "Requested: " + toString(mProperties.getNumMipmaps()) + ". Got: " + toString(desc.MipLevels - 1) + "."); } mDXGIFormat = desc.Format; if ((usage & TU_DEPTHSTENCIL) == 0 || readableDepth) { TEXTURE_VIEW_DESC viewDesc; viewDesc.mostDetailMip = 0; viewDesc.numMips = desc.MipLevels; viewDesc.firstArraySlice = 0; viewDesc.numArraySlices = 1; viewDesc.usage = GVU_DEFAULT; mShaderResourceView = bs_shared_ptr(new (bs_alloc()) D3D11TextureView(this, viewDesc)); } } void* D3D11Texture::map(ID3D11Resource* res, D3D11_MAP flags, UINT32 mipLevel, UINT32 face, UINT32& rowPitch, UINT32& slicePitch) { D3D11_MAPPED_SUBRESOURCE pMappedResource; pMappedResource.pData = nullptr; mipLevel = Math::clamp(mipLevel, (UINT32)mipLevel, mProperties.getNumMipmaps()); face = Math::clamp(face, (UINT32)0, mProperties.getNumFaces() - 1); if (mProperties.getTextureType() == TEX_TYPE_3D) face = 0; D3D11RenderAPI* rs = static_cast(RenderAPI::instancePtr()); D3D11Device& device = rs->getPrimaryDevice(); mLockedSubresourceIdx = D3D11CalcSubresource(mipLevel, face, mProperties.getNumMipmaps() + 1); device.getImmediateContext()->Map(res, mLockedSubresourceIdx, flags, 0, &pMappedResource); if (device.hasError()) { String errorDescription = device.getErrorDescription(); BS_EXCEPT(RenderingAPIException, "D3D11 device cannot map texture\nError Description:" + errorDescription); } UINT32 bytesPerPixel = PixelUtil::getNumElemBytes(mProperties.getFormat()); rowPitch = pMappedResource.RowPitch / bytesPerPixel; slicePitch = pMappedResource.DepthPitch / bytesPerPixel; return pMappedResource.pData; } void D3D11Texture::unmap(ID3D11Resource* res) { D3D11RenderAPI* rs = static_cast(RenderAPI::instancePtr()); D3D11Device& device = rs->getPrimaryDevice(); device.getImmediateContext()->Unmap(res, mLockedSubresourceIdx); if (device.hasError()) { String errorDescription = device.getErrorDescription(); BS_EXCEPT(RenderingAPIException, "D3D11 device unmap resource\nError Description:" + errorDescription); } } void* D3D11Texture::mapstagingbuffer(D3D11_MAP flags, UINT32 mipLevel, UINT32 face, UINT32& rowPitch, UINT32& slicePitch) { // Note: I am creating and destroying a staging resource every time a texture is read. // Consider offering a flag on init that will keep this active all the time (at the cost of double memory). // Reading is slow operation anyway so I don't believe doing it as we are now will influence it much. if(!mStagingBuffer) createStagingBuffer(); D3D11RenderAPI* rs = static_cast(RenderAPI::instancePtr()); D3D11Device& device = rs->getPrimaryDevice(); device.getImmediateContext()->CopyResource(mStagingBuffer, mTex); return map(mStagingBuffer, flags, face, mipLevel, rowPitch, slicePitch); } void D3D11Texture::unmapstagingbuffer() { unmap(mStagingBuffer); SAFE_RELEASE(mStagingBuffer); } void* D3D11Texture::mapstaticbuffer(PixelData lock, UINT32 mipLevel, UINT32 face) { UINT32 sizeOfImage = lock.getConsecutiveSize(); mLockedSubresourceIdx = D3D11CalcSubresource(mipLevel, face, mProperties.getNumMipmaps()+1); mStaticBuffer = bs_new(lock.getWidth(), lock.getHeight(), lock.getDepth(), lock.getFormat()); mStaticBuffer->allocateInternalBuffer(); return mStaticBuffer->getData(); } void D3D11Texture::unmapstaticbuffer() { UINT32 rowWidth = D3D11Mappings::getSizeInBytes(mStaticBuffer->getFormat(), mStaticBuffer->getWidth()); UINT32 sliceWidth = D3D11Mappings::getSizeInBytes(mStaticBuffer->getFormat(), mStaticBuffer->getWidth(), mStaticBuffer->getHeight()); D3D11RenderAPI* rs = static_cast(RenderAPI::instancePtr()); D3D11Device& device = rs->getPrimaryDevice(); device.getImmediateContext()->UpdateSubresource(mTex, mLockedSubresourceIdx, nullptr, mStaticBuffer->getData(), rowWidth, sliceWidth); if (device.hasError()) { String errorDescription = device.getErrorDescription(); BS_EXCEPT(RenderingAPIException, "D3D11 device cannot map texture\nError Description:" + errorDescription); } if(mStaticBuffer != nullptr) bs_delete(mStaticBuffer); } ID3D11ShaderResourceView* D3D11Texture::getSRV() const { return mShaderResourceView->getSRV(); } void D3D11Texture::createStagingBuffer() { D3D11RenderAPI* rs = static_cast(RenderAPI::instancePtr()); D3D11Device& device = rs->getPrimaryDevice(); switch (mProperties.getTextureType()) { case TEX_TYPE_1D: { D3D11_TEXTURE1D_DESC desc; m1DTex->GetDesc(&desc); desc.BindFlags = 0; desc.MiscFlags = 0; desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE | D3D11_CPU_ACCESS_READ; desc.Usage = D3D11_USAGE_STAGING; device.getD3D11Device()->CreateTexture1D(&desc, nullptr, (ID3D11Texture1D**)(&mStagingBuffer)); } break; case TEX_TYPE_2D: case TEX_TYPE_CUBE_MAP: { D3D11_TEXTURE2D_DESC desc; m2DTex->GetDesc(&desc); desc.BindFlags = 0; desc.MiscFlags = 0; desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE | D3D11_CPU_ACCESS_READ; desc.Usage = D3D11_USAGE_STAGING; device.getD3D11Device()->CreateTexture2D(&desc, nullptr, (ID3D11Texture2D**)(&mStagingBuffer)); } break; case TEX_TYPE_3D: { D3D11_TEXTURE3D_DESC desc; m3DTex->GetDesc(&desc); desc.BindFlags = 0; desc.MiscFlags = 0; desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE | D3D11_CPU_ACCESS_READ; desc.Usage = D3D11_USAGE_STAGING; device.getD3D11Device()->CreateTexture3D(&desc, nullptr, (ID3D11Texture3D**)(&mStagingBuffer)); } break; } } SPtr D3D11Texture::createView(const TEXTURE_VIEW_DESC& desc) { return bs_shared_ptr(new (bs_alloc()) D3D11TextureView(this, desc)); } }}