//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #include "Wrappers/BsScriptGameObject.h" namespace bs { ScriptGameObjectBase::ScriptGameObjectBase(MonoObject* instance) :PersistentScriptObjectBase(instance), mRefreshInProgress(false) { } ScriptObjectBackup ScriptGameObjectBase::beginRefresh() { mRefreshInProgress = true; return PersistentScriptObjectBase::beginRefresh(); } void ScriptGameObjectBase::endRefresh(const ScriptObjectBackup& backupData) { mRefreshInProgress = false; PersistentScriptObjectBase::endRefresh(backupData); } ScriptGameObject::ScriptGameObject(MonoObject* instance) :ScriptObject(instance) { } void ScriptGameObject::initRuntimeData() { metaData.scriptClass->addInternalCall("Internal_GetInstanceId", &ScriptGameObject::internal_getInstanceId); } UINT64 ScriptGameObject::internal_getInstanceId(ScriptGameObject* nativeInstance) { return nativeInstance->getNativeHandle().getInstanceId(); } }