#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "CmFont.h" namespace BansheeEngine { class BS_SCR_BE_EXPORT ScriptFont : public ScriptObject { public: static void initMetaData(); void* getNativeRaw() const; const CM::HFont& getInternalValue() const { return mFont; } private: static void internal_createInstanceExternal(MonoObject* instance, const CM::HFont& font); static void internal_destroyInstance(ScriptFont* nativeInstance); static void initRuntimeData(); ScriptFont(const CM::HFont& font); CM::HFont mFont; }; }