# Source files and their filters include(CMakeSources.cmake) # Includes set(ExamplePhysicallyBasedShading_INC "Include" "../BansheeUtility/Include" "../BansheeCore/Include" "../BansheeEngine/Include") include_directories(${ExamplePhysicallyBasedShading_INC}) # Target if(WIN32) add_executable(ExamplePhysicallyBasedShading WIN32 ${BS_EXAMPLEPHYSICALLYBASEDSHADING_SRC}) else() add_executable(ExamplePhysicallyBasedShading ${BS_EXAMPLEPHYSICALLYBASEDSHADING_SRC}) endif() # Libraries ## Local libs target_link_libraries(ExamplePhysicallyBasedShading BansheeEngine BansheeUtility BansheeCore) # IDE specific set_property(TARGET ExamplePhysicallyBasedShading PROPERTY FOLDER Examples) # Plugin dependencies add_engine_dependencies(ExamplePhysicallyBasedShading) add_dependencies(ExamplePhysicallyBasedShading BansheeFBXImporter BansheeFontImporter BansheeFreeImgImporter)