//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsPrerequisitesUtil.h" #include "BsPlane.h" namespace bs { /** @addtogroup Math * @{ */ /** Represents a convex volume defined by planes representing the volume border. */ class BS_UTILITY_EXPORT ConvexVolume { public: ConvexVolume() {} ConvexVolume(const Vector& planes); /** Creates frustum planes from the provided projection matrix. */ ConvexVolume(const Matrix4& projectionMatrix); /** * Checks does the volume intersects the provided axis aligned box. * This will return true if the box is fully inside the volume. */ bool intersects(const AABox& box) const; /** * Checks does the volume intersects the provided sphere. * This will return true if the sphere is fully inside the volume. */ bool intersects(const Sphere& sphere) const; /** Returns the internal set of planes that represent the volume. */ Vector getPlanes() const { return mPlanes; } private: Vector mPlanes; }; /** @} */ }