#include "CmApplication.h" #include "OgreRenderSystem.h" #include "CmRenderSystemManager.h" namespace CamelotEngine { Application::Application() { } void Application::startUp() { RenderSystemManager::initialize("D3D9RenderSystem"); RenderSystemManager::getActive()->_initialise(true, "Camelot Renderer"); } void Application::shutDown() { if(RenderSystemManager::getActive() != nullptr) RenderSystemManager::getActive()->shutdown(); } Application& gApplication() { static Application application; return application; } }