//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "Resources/BsResources.h" namespace bs { class ScriptRRefBase; /** @addtogroup ScriptInteropEngine * @{ */ /** Interop class between C++ & CLR for Resources & GameResourceManager. */ class BS_SCR_BE_EXPORT ScriptResources : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Resources") private: ScriptResources(MonoObject* instance); /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static MonoObject* internal_Load(MonoString* path, ResourceLoadFlag flags); static MonoObject* internal_LoadFromUUID(UUID* uuid, ResourceLoadFlag flags); static MonoObject* internal_LoadAsync(MonoString* path, ResourceLoadFlag flags); static MonoObject* internal_LoadAsyncFromUUID(UUID* uuid, ResourceLoadFlag flags); static void internal_Release(ScriptResourceBase* resource); static void internal_ReleaseRef(ScriptRRefBase* resource); static void internal_UnloadUnused(); static float internal_GetLoadProgress(ScriptRRefBase* resource, bool loadDependencies); }; /** @} */ }