Add class DrawHelper: - Line2D_AA - Creates an emulated AA line using triangles. See Recast/imguiRenderGL::drawPolygon for implementation. Line vertices and colors are appended in the specified buffer. No actual drawing is done. - Line2D_Pixel - Creates a simple line using LINE primitive topology. Line vertices and colors are appended in the specified buffer. - Quad2D - QuadBorder2D_AA - QuadBorder2D_Pixel - Polygon2D - PolygonBorder2D_AA - PolygonBorder2D_Pixel - LineList2D_AA - LineList2D_Pixel - RoundedRect2D - Also copy from Recast/imguiRenderGL::drawRoundedRect - Also 3D equivalents - Line, Quad, QuadBorder, Box, BoxBorder - Then I also need draw* equivalents of those methods. draw equivalents will also create the buffer and submit the draw call. - draw equivalents accept a time for how long to display the element, if 0 it will only be displayed for one frame - all elements should be grouped into a common vertex/index buffer (as much as possible) - draw methods should combine methods above to make drawing easier. e.g. a transparent box with AA line borders should be easily drawable