//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsCorePrerequisites.h" #include "Utility/BsModule.h" #include "Localization/BsStringTable.h" namespace bs { /** @addtogroup Localization * @{ */ /** * Manages string tables used for localizing text. Allows you to add and remove different tables and change the active * language. */ class BS_CORE_EXPORT StringTableManager : public Module { public: StringTableManager(); /** Gets the currently active language. */ Language getActiveLanguage() const { return mActiveLanguage; } /** Changes the currently active language. Any newly created strings will use this value. */ void setActiveLanguage(Language language); /** Returns the string table with the specified id. If the table doesn't exist new one is created. */ HStringTable getTable(UINT32 id); /** Removes the string table with the specified id. */ void removeTable(UINT32 id); /** Registers a new string table or replaces an old one at the specified id. */ void setTable(UINT32 id, HStringTable table); private: Language mActiveLanguage; UnorderedMap mTables; }; /** Provides easier access to StringTableManager. */ BS_CORE_EXPORT StringTableManager& gStringTableManager(); /** @} */ }