#include "BsScriptColor.h" #include "BsMonoManager.h" #include "BsMonoClass.h" #include "BsMonoUtil.h" namespace BansheeEngine { ScriptColor::ScriptColor(MonoObject* instance) :ScriptObject(instance) { } void ScriptColor::initRuntimeData() { } MonoObject* ScriptColor::box(const Color& value) { // We're casting away const but it's fine since structs are passed by value anyway return mono_value_box(MonoManager::instance().getDomain(), metaData.scriptClass->_getInternalClass(), (void*)&value); } Color ScriptColor::unbox(MonoObject* obj) { return *(Color*)mono_object_unbox(obj); } }