# Adds a library as a dependency to a target. The dependency is assumed to have separate libraries for release and debug builds. function(add_library_per_config target_name lib_name release_name debug_name) add_library(${lib_name} STATIC IMPORTED) set_target_properties(${lib_name} PROPERTIES IMPORTED_LOCATION_DEBUG ${PROJECT_SOURCE_DIR}/../Dependencies/${lib_name}/lib/${BS_OUTPUT_DIR_PREFIX}/${debug_name}${BS_LIBRARY_EXTENSION}) set_target_properties(${lib_name} PROPERTIES IMPORTED_LOCATION_OPTIMIZEDDEBUG ${PROJECT_SOURCE_DIR}/../Dependencies/${lib_name}/lib/${BS_OUTPUT_DIR_PREFIX}/${release_name}${BS_LIBRARY_EXTENSION}) set_target_properties(${lib_name} PROPERTIES IMPORTED_LOCATION_RELEASE ${PROJECT_SOURCE_DIR}/../Dependencies/${lib_name}/lib/${BS_OUTPUT_DIR_PREFIX}/${release_name}${BS_LIBRARY_EXTENSION}) target_link_libraries(${target_name} PRIVATE ${lib_name}) endfunction() # Adds a library as a dependency to a target. The dependency is assumed to have separate libraries for release and debug builds. The libraries # are assumed to be named differently from its dependency folder (which happens if a single dependency consists of multiple libraries). function(add_library_per_config_multi target_name lib_name file_name release_name debug_name) add_library(${lib_name} STATIC IMPORTED) set_target_properties(${lib_name} PROPERTIES IMPORTED_LOCATION_DEBUG ${PROJECT_SOURCE_DIR}/../Dependencies/${file_name}/lib/${BS_OUTPUT_DIR_PREFIX}/${debug_name}${BS_LIBRARY_EXTENSION}) set_target_properties(${lib_name} PROPERTIES IMPORTED_LOCATION_OPTIMIZEDDEBUG ${PROJECT_SOURCE_DIR}/../Dependencies/${file_name}/lib/${BS_OUTPUT_DIR_PREFIX}/${release_name}${BS_LIBRARY_EXTENSION}) set_target_properties(${lib_name} PROPERTIES IMPORTED_LOCATION_RELEASE ${PROJECT_SOURCE_DIR}/../Dependencies/${file_name}/lib/${BS_OUTPUT_DIR_PREFIX}/${release_name}${BS_LIBRARY_EXTENSION}) target_link_libraries(${target_name} PRIVATE ${lib_name}) endfunction() function(add_engine_dependencies target_name) if(RENDER_API_MODULE MATCHES "DirectX 11") add_dependencies(${target_name} BansheeD3D11RenderAPI) elseif(RENDER_API_MODULE MATCHES "Vulkan") add_dependencies(${target_name} BansheeVulkanRenderAPI) else() add_dependencies(${target_name} BansheeGLRenderAPI) endif() if(AUDIO_MODULE MATCHES "FMOD") add_dependencies(${target_name} BansheeFMOD) else() # Default to OpenAudio add_dependencies(${target_name} BansheeOpenAudio) endif() add_dependencies(${target_name} BansheeMono BansheeSL BansheeOISInput BansheePhysX RenderBeast SBansheeEngine) endfunction() function(add_subdirectory_optional subdir_name) get_filename_component(fullPath ${subdir_name} ABSOLUTE) if(EXISTS ${fullPath}/CMakeLists.txt) add_subdirectory(${subdir_name}) endif() endfunction() MACRO(find_imported_library FOLDER_NAME LIB_NAME) find_library(${LIB_NAME}_LIBRARY_RELEASE NAMES ${LIB_NAME} PATHS ${${FOLDER_NAME}_LIBRARY_RELEASE_SEARCH_DIRS}) find_library(${LIB_NAME}_LIBRARY_DEBUG NAMES ${LIB_NAME} PATHS ${${FOLDER_NAME}_LIBRARY_DEBUG_SEARCH_DIRS}) if(${LIB_NAME}_LIBRARY_RELEASE AND ${LIB_NAME}_LIBRARY_DEBUG) add_library(${LIB_NAME} STATIC IMPORTED) set_target_properties(${LIB_NAME} PROPERTIES IMPORTED_LOCATION_DEBUG "${${LIB_NAME}_LIBRARY_DEBUG}") set_target_properties(${LIB_NAME} PROPERTIES IMPORTED_LOCATION_OPTIMIZEDDEBUG "${${LIB_NAME}_LIBRARY_DEBUG}") set_target_properties(${LIB_NAME} PROPERTIES IMPORTED_LOCATION_RELEASE "${${LIB_NAME}_LIBRARY_RELEASE}") else() set(${FOLDER_NAME}_FOUND FALSE) endif() mark_as_advanced(${LIB_NAME}_LIBRARY_RELEASE ${LIB_NAME}_LIBRARY_DEBUG) ENDMACRO()