//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// using BansheeEngine; using System.Collections.Generic; namespace BansheeEditor { /// /// Contains editor data that should persist assembly refresh. /// internal class EditorPersistentData : Component { [SerializeField] internal Dictionary dirtyResources = new Dictionary(); } }