//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsCorePrerequisites.h" #include "BsRTTIType.h" #include "BsShaderInclude.h" namespace BansheeEngine { /** @cond RTTI */ /** @addtogroup RTTI-Impl-Core * @{ */ class BS_CORE_EXPORT ShaderIncludeRTTI : public RTTIType { private: String& getString(ShaderInclude* obj) { return obj->mString; } void setString(ShaderInclude* obj, String& val) { obj->mString = val; } public: ShaderIncludeRTTI() { addPlainField("mString", 0, &ShaderIncludeRTTI::getString, &ShaderIncludeRTTI::setString); } const String& getRTTIName() override { static String name = "ShaderInclude"; return name; } UINT32 getRTTIId() override { return TID_ShaderInclude; } SPtr newRTTIObject() override { return ShaderInclude::_createPtr(""); // Initial string doesn't matter, it'll get overwritten } }; /** @} */ /** @endcond */ }