//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsGLPrerequisites.h" #include "Managers/BsQueryManager.h" namespace bs { namespace ct { /** @addtogroup GL * @{ */ /** Handles creation and life of OpenGL queries. */ class GLQueryManager : public QueryManager { public: /** @copydoc QueryManager::createEventQuery */ SPtr createEventQuery(UINT32 deviceIdx = 0) const override; /** @copydoc QueryManager::createTimerQuery */ SPtr createTimerQuery(UINT32 deviceIdx = 0) const override; /** @copydoc QueryManager::createOcclusionQuery */ SPtr createOcclusionQuery(bool binary, UINT32 deviceIdx = 0) const override; }; /** @} */ }}