#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptResource.h" #include "BsScriptObject.h" namespace BansheeEngine { /** * @brief Interop class between C++ & CLR for ManagedResource. */ class BS_SCR_BE_EXPORT ScriptManagedResource : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ManagedResource") ScriptManagedResource(MonoObject* instance, const HManagedResource& resource); /** * @copydoc ScriptResourceBase::getGenericHandle */ HResource getGenericHandle() const override { return mResource; } /** * @copydoc ScriptResourceBase::setResource */ void setResource(const HResource& resource) override; /** * @brief Returns a handle to the internal wrapped resource. */ const HManagedResource& getHandle() const { return mResource; } private: friend class ScriptResourceManager; /** * @copydoc ScriptObjectBase::beginRefresh */ virtual ScriptObjectBackup beginRefresh() override; /** * @copydoc ScriptObjectBase::endRefresh */ virtual void endRefresh(const ScriptObjectBackup& backupData) override; /** * @copydoc ScriptObjectBase::_createManagedInstance */ virtual MonoObject* _createManagedInstance(bool construct) override; /** * @copydoc ScriptObjectBase::_onManagedInstanceDeleted */ void _onManagedInstanceDeleted() override; /** * @brief Creates an empty, uninitialized managed instance of the resource interop object. */ static MonoObject* createInstance(); HManagedResource mResource; String mNamespace; String mType; /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_createInstance(MonoObject* instance); }; }