#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "BsPixelData.h" #include "BsPixelUtil.h" namespace BansheeEngine { /** * @brief Interop class between C++ & CLR for PixelUtility. */ class BS_SCR_BE_EXPORT ScriptPixelUtility : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "PixelUtility") private: ScriptPixelUtility(MonoObject* instance); /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_getMemorySize(UINT32 width, UINT32 height, UINT32 depth, PixelFormat format, UINT32* value); static void internal_hasAlpha(PixelFormat format, bool* value); static void internal_isFloatingPoint(PixelFormat format, bool* value); static void internal_isCompressed(PixelFormat format, bool* value); static void internal_isDepth(PixelFormat format, bool* value); static void internal_getMaxMipmaps(UINT32 width, UINT32 height, UINT32 depth, PixelFormat format, UINT32* value); static MonoObject* internal_convertFormat(MonoObject* source, PixelFormat newFormat); static MonoObject* internal_compress(MonoObject* source, CompressionOptions* options); static MonoArray* internal_generateMipmaps(MonoObject* source, MipMapGenOptions* options); static MonoObject* internal_scale(MonoObject* source, PixelVolume* newSize, PixelUtil::Filter filter); static void internal_applyGamma(MonoObject* source, float gamma); }; }