using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
namespace BansheeEngine
{
///
/// Projection type to use by the camera.
///
public enum ProjectionType // Note: Must match C++ enum ProjectionType
{
///
/// Projection type where object size remains constant and parallel lines remain parallel.
///
Orthographic,
///
/// Projection type that emulates human vision. Objects farther away appear smaller.
///
Perspective
}
///
/// Flags that specify which portions, if any, of the viewport are to be cleared before rendering.
///
[Flags]
public enum ClearFlags // Don't reorder, used by native code
{
None = 0, Color = 0x01, Depth = 0x02, Stencil = 0x04
}
///
/// Wrapper around the native Camera class.
///
///
internal class NativeCamera : ScriptObject
{
internal float aspectRatio
{
get { return Internal_GetAspect(mCachedPtr); }
set { Internal_SetAspect(mCachedPtr, value); }
}
internal float nearClipPlane
{
get { return Internal_GetNearClip(mCachedPtr); }
set { Internal_SetNearClip(mCachedPtr, value); }
}
internal float farClipPlane
{
get { return Internal_GetFarClip(mCachedPtr); }
set { Internal_SetFarClip(mCachedPtr, value); }
}
internal Degree fieldOfView
{
get { Degree value; Internal_GetFieldOfView(mCachedPtr, out value); return value; }
set { Internal_SetFieldOfView(mCachedPtr, value); }
}
internal Rect2 viewportRect
{
get { return Internal_GetViewportRect(mCachedPtr); }
set { Internal_SetViewportRect(mCachedPtr, value); }
}
internal ProjectionType projectionType
{
get { return Internal_GetProjectionType(mCachedPtr); }
set { Internal_SetProjectionType(mCachedPtr, value); }
}
internal float orthoHeight
{
get { return Internal_GetOrthographicHeight(mCachedPtr); }
set { Internal_SetOrthographicHeight(mCachedPtr, value); }
}
internal float orthoWidth
{
get { return Internal_GetOrthographicWidth(mCachedPtr); }
}
internal Color clearColor
{
get { return Internal_GetClearColor(mCachedPtr); }
set { Internal_SetClearColor(mCachedPtr, value); }
}
internal float clearDepth
{
get { return Internal_GetDepthClearValue(mCachedPtr); }
set { Internal_SetDepthClearValue(mCachedPtr, value); }
}
internal UInt16 clearStencil
{
get { return Internal_GetStencilClearValue(mCachedPtr); }
set { Internal_SetStencilClearValue(mCachedPtr, value); }
}
internal ClearFlags clearFlags
{
get { return Internal_GetClearFlags(mCachedPtr); }
set { Internal_SetClearFlags(mCachedPtr, value); }
}
internal int priority
{
get { return Internal_GetPriority(mCachedPtr); }
set { Internal_SetPriority(mCachedPtr, value); }
}
internal UInt64 layers
{
get { return Internal_GetLayers(mCachedPtr); }
set { Internal_SetLayers(mCachedPtr, value); }
}
internal Matrix4 projMatrix
{
get { return Internal_GetProjMatrix(mCachedPtr); }
}
internal Matrix4 projMatrixInv
{
get { return Internal_GetProjMatrixInv(mCachedPtr); }
}
internal Matrix4 viewMatrix
{
get { return Internal_GetViewMatrix(mCachedPtr); }
}
internal Matrix4 viewMatrixInv
{
get { return Internal_GetViewMatrixInv(mCachedPtr); }
}
internal int widthPixels
{
get { return Internal_GetWidthPixels(mCachedPtr); }
}
internal int heightPixels
{
get { return Internal_GetHeightPixels(mCachedPtr); }
}
internal RenderTarget target
{
get
{
return _target;
}
set
{
_target = value;
IntPtr targetPtr = IntPtr.Zero;
if (_target != null)
targetPtr = _target.mCachedPtr;
Internal_SetRenderTarget(mCachedPtr, targetPtr);
}
}
internal bool main
{
get { return Internal_GetMain(mCachedPtr); }
set { Internal_SetMain(mCachedPtr, value); }
}
internal Vector2I WorldToScreen(Vector3 value) { return Internal_WorldToScreen(mCachedPtr, value); }
internal Vector2 WorldToClip(Vector3 value) { return Internal_WorldToClip(mCachedPtr, value); }
internal Vector3 WorldToView(Vector3 value) { return Internal_WorldToView(mCachedPtr, value); }
internal Vector3 ScreenToWorld(Vector2I value, float depth) { return Internal_ScreenToWorld(mCachedPtr, value, depth); }
internal Vector3 ScreenToView(Vector2I value, float depth) { return Internal_ScreenToView(mCachedPtr, value, depth); }
internal Vector2 ScreenToClip(Vector2I value) { return Internal_ScreenToClip(mCachedPtr, value); }
internal Vector3 ViewToWorld(Vector3 value) { return Internal_ViewToWorld(mCachedPtr, value); }
internal Vector2I ViewToScreen(Vector3 value) { return Internal_ViewToScreen(mCachedPtr, value); }
internal Vector2 ViewToClip(Vector3 value) { return Internal_ViewToClip(mCachedPtr, value); }
internal Vector3 ClipToWorld(Vector2 value, float depth) { return Internal_ClipToWorld(mCachedPtr, value, depth); }
internal Vector3 ClipToView(Vector2 value, float depth) { return Internal_ClipToView(mCachedPtr, value, depth); }
internal Vector2I ClipToScreen(Vector2 value) { return Internal_ClipToScreen(mCachedPtr, value); }
internal Ray ScreenToWorldRay(Vector2I value) { return Internal_ScreenToWorldRay(mCachedPtr, value); }
internal Vector3 ProjectPoint(Vector3 value) { return Internal_ProjectPoint(mCachedPtr, value); }
internal Vector3 UnprojectPoint(Vector3 value) { return Internal_UnprojectPoint(mCachedPtr, value); }
private RenderTarget _target;
public NativeCamera(SceneObject sceneObject)
{
IntPtr sceneObjPtr = IntPtr.Zero;
if (sceneObject != null)
sceneObjPtr = sceneObject.GetCachedPtr();
Internal_Create(this, sceneObjPtr);
}
internal void UpdateView(SceneObject sceneObject)
{
Internal_UpdateView(mCachedPtr, sceneObject.mCachedPtr);
}
internal void OnDestroy()
{
Internal_OnDestroy(mCachedPtr);
}
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_Create(NativeCamera instance, IntPtr parentSO);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern float Internal_GetAspect(IntPtr instance);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_SetAspect(IntPtr instance, float value);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern float Internal_GetNearClip(IntPtr instance);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_SetNearClip(IntPtr instance, float value);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern float Internal_GetFarClip(IntPtr instance);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_SetFarClip(IntPtr instance, float value);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_GetFieldOfView(IntPtr instance, out Degree value);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_SetFieldOfView(IntPtr instance, Degree value);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern Rect2 Internal_GetViewportRect(IntPtr instance);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_SetViewportRect(IntPtr instance, Rect2 value);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern ProjectionType Internal_GetProjectionType(IntPtr instance);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_SetProjectionType(IntPtr instance, ProjectionType value);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern float Internal_GetOrthographicHeight(IntPtr instance);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_SetOrthographicHeight(IntPtr instance, float value);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern float Internal_GetOrthographicWidth(IntPtr instance);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern Color Internal_GetClearColor(IntPtr instance);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_SetClearColor(IntPtr instance, Color value);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern float Internal_GetDepthClearValue(IntPtr instance);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_SetDepthClearValue(IntPtr instance, float value);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern UInt16 Internal_GetStencilClearValue(IntPtr instance);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_SetStencilClearValue(IntPtr instance, UInt16 value);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern ClearFlags Internal_GetClearFlags(IntPtr instance);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_SetClearFlags(IntPtr instance, ClearFlags value);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern int Internal_GetPriority(IntPtr instance);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_SetPriority(IntPtr instance, int value);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern UInt64 Internal_GetLayers(IntPtr instance);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_SetLayers(IntPtr instance, UInt64 value);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern Matrix4 Internal_GetProjMatrix(IntPtr instance);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern Matrix4 Internal_GetProjMatrixInv(IntPtr instance);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern Matrix4 Internal_GetViewMatrix(IntPtr instance);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern Matrix4 Internal_GetViewMatrixInv(IntPtr instance);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern int Internal_GetWidthPixels(IntPtr instance);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern int Internal_GetHeightPixels(IntPtr instance);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern Vector2I Internal_WorldToScreen(IntPtr instance, Vector3 value);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern Vector2 Internal_WorldToClip(IntPtr instance, Vector3 value);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern Vector3 Internal_WorldToView(IntPtr instance, Vector3 value);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern Vector3 Internal_ScreenToWorld(IntPtr instance, Vector2I value, float depth);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern Vector3 Internal_ScreenToView(IntPtr instance, Vector2I value, float depth);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern Vector2 Internal_ScreenToClip(IntPtr instance, Vector2I value);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern Vector3 Internal_ViewToWorld(IntPtr instance, Vector3 value);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern Vector2I Internal_ViewToScreen(IntPtr instance, Vector3 value);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern Vector2 Internal_ViewToClip(IntPtr instance, Vector3 value);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern Vector3 Internal_ClipToWorld(IntPtr instance, Vector2 value, float depth);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern Vector3 Internal_ClipToView(IntPtr instance, Vector2 value, float depth);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern Vector2I Internal_ClipToScreen(IntPtr instance, Vector2 value);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern Ray Internal_ScreenToWorldRay(IntPtr instance, Vector2I value);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern Vector3 Internal_ProjectPoint(IntPtr instance, Vector3 value);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern Vector3 Internal_UnprojectPoint(IntPtr instance, Vector3 value);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_SetRenderTarget(IntPtr instance, IntPtr rt);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern bool Internal_GetMain(IntPtr instance);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_SetMain(IntPtr instance, bool main);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_UpdateView(IntPtr instance, IntPtr parentSO);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_OnDestroy(IntPtr thisPtr);
}
}