#include "BsForwardRendererPrerequisites.h" #include "BsForwardRendererFactory.h" #include "CmRendererManager.h" using namespace CamelotFramework; namespace BansheeEngine { extern "C" BS_FWDRND_EXPORT const String& getPluginName() { return SystemName; } extern "C" BS_FWDRND_EXPORT void* loadPlugin() { RendererManager::instance().registerFactory( RendererFactoryPtr(CM_NEW(ForwardRendererFactory, GenAlloc) ForwardRendererFactory(), &MemAllocDeleter::deleter)); return nullptr; } }