//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsCorePrerequisites.h" #include "BsRTTIType.h" #include "BsTextureImportOptions.h" namespace bs { /** @cond RTTI */ /** @addtogroup RTTI-Impl-Core * @{ */ class BS_CORE_EXPORT TextureImportOptionsRTTI : public RTTIType { private: BS_BEGIN_RTTI_MEMBERS BS_RTTI_MEMBER_PLAIN(mFormat, 0) BS_RTTI_MEMBER_PLAIN(mGenerateMips, 1) BS_RTTI_MEMBER_PLAIN(mMaxMip, 2) BS_RTTI_MEMBER_PLAIN(mCPUCached, 3) BS_RTTI_MEMBER_PLAIN(mSRGB, 4) BS_RTTI_MEMBER_PLAIN(mCubemap, 5) BS_RTTI_MEMBER_PLAIN(mCubemapSourceType, 6) BS_END_RTTI_MEMBERS public: TextureImportOptionsRTTI() :mInitMembers(this) { } const String& getRTTIName() override { static String name = "TextureImportOptions"; return name; } UINT32 getRTTIId() override { return TID_TextureImportOptions; } SPtr newRTTIObject() override { return bs_shared_ptr_new(); } }; /** @} */ /** @endcond */ }