//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #ifndef _WIN32_WINNT #define _WIN32_WINNT 0x0500 #endif #include "Win32/BsWin32RenderWindow.h" #include "Input/BsInput.h" #include "Renderapi/BsRenderAPI.h" #include "Corethread/BsCoreThread.h" #include "Error/BsException.h" #include "Win32/BsWin32GLSupport.h" #include "Win32/BsWin32Context.h" #include "Win32/BsWin32Platform.h" #include "Win32/BsWin32VideoModeInfo.h" #include "BsGLPixelFormat.h" #include "Managers/BsRenderWindowManager.h" #include "Win32/BsWin32Window.h" #include "Math/BsMath.h" GLenum GLEWAPIENTRY wglewContextInit(bs::ct::GLSupport* glSupport); namespace bs { #define _MAX_CLASS_NAME_ 128 Win32RenderWindow::Win32RenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId, ct::Win32GLSupport &glsupport) :RenderWindow(desc, windowId), mGLSupport(glsupport), mProperties(desc) { } void Win32RenderWindow::getCustomAttribute(const String& name, void* pData) const { if (name == "WINDOW") { UINT64 *pHwnd = (UINT64*)pData; *pHwnd = (UINT64)getHWnd(); return; } } Vector2I Win32RenderWindow::screenToWindowPos(const Vector2I& screenPos) const { POINT pos; pos.x = screenPos.x; pos.y = screenPos.y; ScreenToClient(getHWnd(), &pos); return Vector2I(pos.x, pos.y); } Vector2I Win32RenderWindow::windowToScreenPos(const Vector2I& windowPos) const { POINT pos; pos.x = windowPos.x; pos.y = windowPos.y; ClientToScreen(getHWnd(), &pos); return Vector2I(pos.x, pos.y); } SPtr Win32RenderWindow::getCore() const { return std::static_pointer_cast(mCoreSpecific); } void Win32RenderWindow::syncProperties() { ScopedSpinLock lock(getCore()->mLock); mProperties = getCore()->mSyncedProperties; } HWND Win32RenderWindow::getHWnd() const { blockUntilCoreInitialized(); return getCore()->_getHWnd(); } namespace ct { Win32RenderWindow::Win32RenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId, Win32GLSupport& glsupport) : RenderWindow(desc, windowId), mWindow(nullptr), mGLSupport(glsupport), mHDC(nullptr), mIsChild(false) , mDeviceName(nullptr), mDisplayFrequency(0), mShowOnSwap(false), mContext(nullptr), mProperties(desc) , mSyncedProperties(desc) { } Win32RenderWindow::~Win32RenderWindow() { RenderWindowProperties& props = mProperties; if (mWindow != nullptr) { ReleaseDC(mWindow->getHWnd(), mHDC); bs_delete(mWindow); mWindow = nullptr; } mHDC = nullptr; if (mDeviceName != nullptr) { bs_free(mDeviceName); mDeviceName = nullptr; } } void Win32RenderWindow::initialize() { RenderWindowProperties& props = mProperties; props.isFullScreen = mDesc.fullscreen; mIsChild = false; mDisplayFrequency = Math::roundToInt(mDesc.videoMode.getRefreshRate()); WINDOW_DESC windowDesc; windowDesc.showTitleBar = mDesc.showTitleBar; windowDesc.showBorder = mDesc.showBorder; windowDesc.allowResize = mDesc.allowResize; windowDesc.enableDoubleClick = true; windowDesc.fullscreen = mDesc.fullscreen; windowDesc.width = mDesc.videoMode.getWidth(); windowDesc.height = mDesc.videoMode.getHeight(); windowDesc.hidden = mDesc.hidden || mDesc.hideUntilSwap; windowDesc.left = mDesc.left; windowDesc.top = mDesc.top; windowDesc.outerDimensions = false; windowDesc.title = mDesc.title; windowDesc.toolWindow = mDesc.toolWindow; windowDesc.creationParams = this; windowDesc.modal = mDesc.modal; windowDesc.wndProc = &Win32Platform::_win32WndProc; #ifdef BS_STATIC_LIB windowDesc.module = GetModuleHandle(NULL); #else windowDesc.module = GetModuleHandle(MODULE_NAME); #endif NameValuePairList::const_iterator opt; opt = mDesc.platformSpecific.find("parentWindowHandle"); if (opt != mDesc.platformSpecific.end()) windowDesc.parent = (HWND)parseUINT64(opt->second); opt = mDesc.platformSpecific.find("externalWindowHandle"); if (opt != mDesc.platformSpecific.end()) windowDesc.external = (HWND)parseUINT64(opt->second); const Win32VideoModeInfo& videoModeInfo = static_cast(RenderAPI::instance().getVideoModeInfo()); UINT32 numOutputs = videoModeInfo.getNumOutputs(); if (numOutputs > 0) { UINT32 actualMonitorIdx = std::min(mDesc.videoMode.getOutputIdx(), numOutputs - 1); const Win32VideoOutputInfo& outputInfo = static_cast(videoModeInfo.getOutputInfo(actualMonitorIdx)); windowDesc.monitor = outputInfo.getMonitorHandle(); } mIsChild = windowDesc.parent != nullptr; props.isFullScreen = mDesc.fullscreen && !mIsChild; if (!windowDesc.external) { mShowOnSwap = mDesc.hideUntilSwap; props.isHidden = mDesc.hideUntilSwap || mDesc.hidden; } mWindow = bs_new(windowDesc); props.width = mWindow->getWidth(); props.height = mWindow->getHeight(); props.top = mWindow->getTop(); props.left = mWindow->getLeft(); if (!windowDesc.external) { if (props.isFullScreen) { DEVMODE displayDeviceMode; memset(&displayDeviceMode, 0, sizeof(displayDeviceMode)); displayDeviceMode.dmSize = sizeof(DEVMODE); displayDeviceMode.dmBitsPerPel = 32; displayDeviceMode.dmPelsWidth = props.width; displayDeviceMode.dmPelsHeight = props.height; displayDeviceMode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT; if (mDisplayFrequency) { displayDeviceMode.dmDisplayFrequency = mDisplayFrequency; displayDeviceMode.dmFields |= DM_DISPLAYFREQUENCY; if (ChangeDisplaySettingsEx(mDeviceName, &displayDeviceMode, NULL, CDS_FULLSCREEN | CDS_TEST, NULL) != DISP_CHANGE_SUCCESSFUL) { BS_EXCEPT(RenderingAPIException, "ChangeDisplaySettings with user display frequency failed."); } } if (ChangeDisplaySettingsEx(mDeviceName, &displayDeviceMode, NULL, CDS_FULLSCREEN, NULL) != DISP_CHANGE_SUCCESSFUL) { BS_EXCEPT(RenderingAPIException, "ChangeDisplaySettings failed."); } } } mHDC = GetDC(mWindow->getHWnd()); int testMultisample = props.multisampleCount; bool testHwGamma = mDesc.gamma; bool formatOk = mGLSupport.selectPixelFormat(mHDC, 32, testMultisample, testHwGamma, mDesc.depthBuffer); if (!formatOk) { if (props.multisampleCount > 0) { // Try without multisampling testMultisample = 0; formatOk = mGLSupport.selectPixelFormat(mHDC, 32, testMultisample, testHwGamma, mDesc.depthBuffer); } if (!formatOk && mDesc.gamma) { // Try without sRGB testHwGamma = false; testMultisample = props.multisampleCount; formatOk = mGLSupport.selectPixelFormat(mHDC, 32, testMultisample, testHwGamma, mDesc.depthBuffer); } if (!formatOk && mDesc.gamma && (props.multisampleCount > 0)) { // Try without both testHwGamma = false; testMultisample = 0; formatOk = mGLSupport.selectPixelFormat(mHDC, 32, testMultisample, testHwGamma, mDesc.depthBuffer); } if (!formatOk) BS_EXCEPT(RenderingAPIException, "Failed selecting pixel format."); } // Record what gamma option we used in the end // this will control enabling of sRGB state flags when used props.hwGamma = testHwGamma; props.multisampleCount = testMultisample; mContext = mGLSupport.createContext(mHDC, nullptr); { ScopedSpinLock lock(mLock); mSyncedProperties = props; } bs::RenderWindowManager::instance().notifySyncDataDirty(this); RenderWindow::initialize(); } void Win32RenderWindow::setFullscreen(UINT32 width, UINT32 height, float refreshRate, UINT32 monitorIdx) { THROW_IF_NOT_CORE_THREAD; if (mIsChild) return; const Win32VideoModeInfo& videoModeInfo = static_cast(RenderAPI::instance().getVideoModeInfo()); UINT32 numOutputs = videoModeInfo.getNumOutputs(); if (numOutputs == 0) return; RenderWindowProperties& props = mProperties; UINT32 actualMonitorIdx = std::min(monitorIdx, numOutputs - 1); const Win32VideoOutputInfo& outputInfo = static_cast(videoModeInfo.getOutputInfo(actualMonitorIdx)); mDisplayFrequency = Math::roundToInt(refreshRate); props.isFullScreen = true; DEVMODE displayDeviceMode; memset(&displayDeviceMode, 0, sizeof(displayDeviceMode)); displayDeviceMode.dmSize = sizeof(DEVMODE); displayDeviceMode.dmBitsPerPel = 32; displayDeviceMode.dmPelsWidth = width; displayDeviceMode.dmPelsHeight = height; displayDeviceMode.dmDisplayFrequency = mDisplayFrequency; displayDeviceMode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY; HMONITOR hMonitor = outputInfo.getMonitorHandle(); MONITORINFOEX monitorInfo; memset(&monitorInfo, 0, sizeof(MONITORINFOEX)); monitorInfo.cbSize = sizeof(MONITORINFOEX); GetMonitorInfo(hMonitor, &monitorInfo); if (ChangeDisplaySettingsEx(monitorInfo.szDevice, &displayDeviceMode, NULL, CDS_FULLSCREEN, NULL) != DISP_CHANGE_SUCCESSFUL) { BS_EXCEPT(RenderingAPIException, "ChangeDisplaySettings failed"); } props.top = monitorInfo.rcMonitor.top; props.left = monitorInfo.rcMonitor.left; props.width = width; props.height = height; SetWindowLong(mWindow->getHWnd(), GWL_STYLE, WS_POPUP | WS_VISIBLE | WS_CLIPSIBLINGS | WS_CLIPCHILDREN); SetWindowLong(mWindow->getHWnd(), GWL_EXSTYLE, 0); SetWindowPos(mWindow->getHWnd(), HWND_TOP, props.left, props.top, width, height, SWP_NOOWNERZORDER | SWP_FRAMECHANGED); _windowMovedOrResized(); } void Win32RenderWindow::setFullscreen(const VideoMode& mode) { THROW_IF_NOT_CORE_THREAD; setFullscreen(mode.getWidth(), mode.getHeight(), mode.getRefreshRate(), mode.getOutputIdx()); } void Win32RenderWindow::setWindowed(UINT32 width, UINT32 height) { THROW_IF_NOT_CORE_THREAD; RenderWindowProperties& props = mProperties; if (!props.isFullScreen) return; props.isFullScreen = false; props.width = width; props.height = height; // Drop out of fullscreen ChangeDisplaySettingsEx(mDeviceName, NULL, NULL, 0, NULL); UINT32 winWidth = width; UINT32 winHeight = height; RECT rect; SetRect(&rect, 0, 0, winWidth, winHeight); AdjustWindowRect(&rect, mWindow->getStyle(), false); winWidth = rect.right - rect.left; winHeight = rect.bottom - rect.top; // Deal with centering when switching down to smaller resolution HMONITOR hMonitor = MonitorFromWindow(mWindow->getHWnd(), MONITOR_DEFAULTTONEAREST); MONITORINFO monitorInfo; memset(&monitorInfo, 0, sizeof(MONITORINFO)); monitorInfo.cbSize = sizeof(MONITORINFO); GetMonitorInfo(hMonitor, &monitorInfo); LONG screenw = monitorInfo.rcWork.right - monitorInfo.rcWork.left; LONG screenh = monitorInfo.rcWork.bottom - monitorInfo.rcWork.top; INT32 left = screenw > INT32(winWidth) ? ((screenw - INT32(winWidth)) / 2) : 0; INT32 top = screenh > INT32(winHeight) ? ((screenh - INT32(winHeight)) / 2) : 0; SetWindowLong(mWindow->getHWnd(), GWL_STYLE, mWindow->getStyle() | WS_VISIBLE); SetWindowLong(mWindow->getHWnd(), GWL_EXSTYLE, mWindow->getStyleEx()); SetWindowPos(mWindow->getHWnd(), HWND_NOTOPMOST, left, top, winWidth, winHeight, SWP_DRAWFRAME | SWP_FRAMECHANGED | SWP_NOACTIVATE); { ScopedSpinLock lock(mLock); mSyncedProperties.width = props.width; mSyncedProperties.height = props.height; } bs::RenderWindowManager::instance().notifySyncDataDirty(this); _windowMovedOrResized(); } void Win32RenderWindow::move(INT32 left, INT32 top) { THROW_IF_NOT_CORE_THREAD; RenderWindowProperties& props = mProperties; if (!props.isFullScreen) { mWindow->move(left, top); props.top = mWindow->getTop(); props.left = mWindow->getLeft(); { ScopedSpinLock lock(mLock); mSyncedProperties.top = props.top; mSyncedProperties.left = props.left; } bs::RenderWindowManager::instance().notifySyncDataDirty(this); } } void Win32RenderWindow::resize(UINT32 width, UINT32 height) { THROW_IF_NOT_CORE_THREAD; RenderWindowProperties& props = mProperties; if (!props.isFullScreen) { mWindow->resize(width, height); props.width = mWindow->getWidth(); props.height = mWindow->getHeight(); { ScopedSpinLock lock(mLock); mSyncedProperties.width = props.width; mSyncedProperties.height = props.height; } bs::RenderWindowManager::instance().notifySyncDataDirty(this); } } void Win32RenderWindow::minimize() { THROW_IF_NOT_CORE_THREAD; mWindow->minimize(); } void Win32RenderWindow::maximize() { THROW_IF_NOT_CORE_THREAD; mWindow->maximize(); } void Win32RenderWindow::restore() { THROW_IF_NOT_CORE_THREAD; mWindow->restore(); } void Win32RenderWindow::swapBuffers(UINT32 syncMask) { THROW_IF_NOT_CORE_THREAD; if (mShowOnSwap) setHidden(false); SwapBuffers(mHDC); } void Win32RenderWindow::copyToMemory(PixelData &dst, FrameBuffer buffer) { THROW_IF_NOT_CORE_THREAD; if ((dst.getRight() > getProperties().width) || (dst.getBottom() > getProperties().height) || (dst.getFront() != 0) || (dst.getBack() != 1)) { BS_EXCEPT(InvalidParametersException, "Invalid box."); } if (buffer == FB_AUTO) { buffer = mProperties.isFullScreen ? FB_FRONT : FB_BACK; } GLenum format = GLPixelUtil::getGLOriginFormat(dst.getFormat()); GLenum type = GLPixelUtil::getGLOriginDataType(dst.getFormat()); if ((format == GL_NONE) || (type == 0)) { BS_EXCEPT(InvalidParametersException, "Unsupported format."); } // Must change the packing to ensure no overruns! glPixelStorei(GL_PACK_ALIGNMENT, 1); glReadBuffer((buffer == FB_FRONT)? GL_FRONT : GL_BACK); glReadPixels((GLint)dst.getLeft(), (GLint)dst.getTop(), (GLsizei)dst.getWidth(), (GLsizei)dst.getHeight(), format, type, dst.getData()); // restore default alignment glPixelStorei(GL_PACK_ALIGNMENT, 4); //vertical flip { size_t rowSpan = dst.getWidth() * PixelUtil::getNumElemBytes(dst.getFormat()); size_t height = dst.getHeight(); UINT8* tmpData = (UINT8*)bs_alloc((UINT32)(rowSpan * height)); UINT8* srcRow = (UINT8 *)dst.getData(), *tmpRow = tmpData + (height - 1) * rowSpan; while (tmpRow >= tmpData) { memcpy(tmpRow, srcRow, rowSpan); srcRow += rowSpan; tmpRow -= rowSpan; } memcpy(dst.getData(), tmpData, rowSpan * height); bs_free(tmpData); } } void Win32RenderWindow::getCustomAttribute(const String& name, void* pData) const { if(name == "GLCONTEXT") { SPtr* contextPtr = static_cast*>(pData); *contextPtr = mContext; return; } else if(name == "WINDOW") { UINT64 *pHwnd = (UINT64*)pData; *pHwnd = (UINT64)_getHWnd(); return; } } void Win32RenderWindow::setActive(bool state) { THROW_IF_NOT_CORE_THREAD; mWindow->setActive(state); RenderWindow::setActive(state); } void Win32RenderWindow::setHidden(bool hidden) { THROW_IF_NOT_CORE_THREAD; mShowOnSwap = false; mWindow->setHidden(hidden); RenderWindow::setHidden(hidden); } void Win32RenderWindow::_windowMovedOrResized() { if (!mWindow) return; mWindow->_windowMovedOrResized(); RenderWindowProperties& props = mProperties; if (!props.isFullScreen) // Fullscreen is handled directly by this object { props.top = mWindow->getTop(); props.left = mWindow->getLeft(); props.width = mWindow->getWidth(); props.height = mWindow->getHeight(); } RenderWindow::_windowMovedOrResized(); } HWND Win32RenderWindow::_getHWnd() const { return mWindow->getHWnd(); } void Win32RenderWindow::syncProperties() { ScopedSpinLock lock(mLock); mProperties = mSyncedProperties; } } }