#pragma once #include "BsScriptEditorPrerequisites.h" #include "BsScriptGUIElement.h" #include "BsColor.h" namespace BansheeEngine { class BS_SCR_BED_EXPORT ScriptGUIColorField : public TScriptGUIElement { public: SCRIPT_OBJ(BansheeEditorAssemblyName, "BansheeEditor", "GUIColorField") private: static void internal_createInstance(MonoObject* instance, MonoObject* title, UINT32 titleWidth, MonoString* style, MonoArray* guiOptions, bool withTitle); static void internal_getValue(ScriptGUIColorField* nativeInstance, Color* output); static void internal_setValue(ScriptGUIColorField* nativeInstance, Color value); static void onChanged(MonoObject* instance, Color newValue); ScriptGUIColorField(MonoObject* instance, GUIColorField* colorField); typedef void(__stdcall *OnChangedThunkDef) (MonoObject*, Color, MonoException**); static OnChangedThunkDef onChangedThunk; }; }