#include "BsScriptGUIFloatField.h" #include "BsScriptMeta.h" #include "BsMonoField.h" #include "BsMonoClass.h" #include "BsMonoManager.h" #include "BsMonoMethod.h" #include "BsSpriteTexture.h" #include "BsMonoUtil.h" #include "BsGUILayout.h" #include "BsGUIFloatField.h" #include "BsGUIOptions.h" #include "BsGUIContent.h" #include "BsScriptGUIElementStyle.h" #include "BsScriptGUILayout.h" #include "BsScriptGUIArea.h" #include "BsScriptHString.h" #include "BsScriptGUIContent.h" using namespace std::placeholders; namespace BansheeEngine { ScriptGUIFloatField::OnChangedThunkDef ScriptGUIFloatField::onChangedThunk; ScriptGUIFloatField::ScriptGUIFloatField(MonoObject* instance, GUIFloatField* floatField) :TScriptGUIElement(instance, floatField) { } void ScriptGUIFloatField::initRuntimeData() { metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptGUIFloatField::internal_createInstance); metaData.scriptClass->addInternalCall("Internal_GetValue", &ScriptGUIFloatField::internal_getValue); metaData.scriptClass->addInternalCall("Internal_SetValue", &ScriptGUIFloatField::internal_setValue); metaData.scriptClass->addInternalCall("Internal_HasInputFocus", &ScriptGUIFloatField::internal_hasInputFocus); onChangedThunk = (OnChangedThunkDef)metaData.scriptClass->getMethod("DoOnChanged", 1)->getThunk(); } void ScriptGUIFloatField::internal_createInstance(MonoObject* instance, MonoObject* title, UINT32 titleWidth, MonoString* style, MonoArray* guiOptions, bool withTitle) { GUIOptions options; UINT32 arrayLen = (UINT32)mono_array_length(guiOptions); for (UINT32 i = 0; i < arrayLen; i++) options.addOption(mono_array_get(guiOptions, GUIOption, i)); String styleName = toString(MonoUtil::monoToWString(style)); GUIFloatField* guiFloatField = nullptr; if (withTitle) { GUIContent nativeContent(ScriptGUIContent::getText(title), ScriptGUIContent::getImage(title), ScriptGUIContent::getTooltip(title)); guiFloatField = GUIFloatField::create(nativeContent, titleWidth, options, styleName); } else { guiFloatField = GUIFloatField::create(options, styleName); } guiFloatField->onValueChanged.connect(std::bind(&ScriptGUIFloatField::onChanged, instance, _1)); ScriptGUIFloatField* nativeInstance = new (bs_alloc()) ScriptGUIFloatField(instance, guiFloatField); } void ScriptGUIFloatField::internal_getValue(ScriptGUIFloatField* nativeInstance, float* output) { GUIFloatField* floatField = static_cast(nativeInstance->getGUIElement()); *output = floatField->getValue(); } void ScriptGUIFloatField::internal_setValue(ScriptGUIFloatField* nativeInstance, float value) { GUIFloatField* floatField = static_cast(nativeInstance->getGUIElement()); return floatField->setValue(value); } void ScriptGUIFloatField::internal_hasInputFocus(ScriptGUIFloatField* nativeInstance, bool* output) { GUIFloatField* floatField = static_cast(nativeInstance->getGUIElement()); *output = floatField->hasInputFocus(); } void ScriptGUIFloatField::onChanged(MonoObject* instance, float newValue) { MonoException* exception = nullptr; onChangedThunk(instance, newValue, &exception); MonoUtil::throwIfException(exception); } }