#include "BsRenderWindowManager.h" #include "BsPlatform.h" using namespace std::placeholders; namespace BansheeEngine { RenderWindowManager::RenderWindowManager() :mWindowInFocus(nullptr), mNewWindowInFocus(nullptr) { Platform::onWindowFocusReceived.connect(std::bind(&RenderWindowManager::windowFocusReceived, this, _1)); Platform::onWindowFocusLost.connect(std::bind(&RenderWindowManager::windowFocusLost, this, _1)); Platform::onWindowMovedOrResized.connect(std::bind(&RenderWindowManager::windowMovedOrResized, this, _1)); Platform::onMouseLeftWindow.connect(std::bind(&RenderWindowManager::windowMouseLeft, this, _1)); } RenderWindowPtr RenderWindowManager::create(RENDER_WINDOW_DESC& desc, RenderWindowPtr parentWindow) { RenderWindowPtr renderWindow = createImpl(desc, parentWindow); renderWindow->_setThisPtr(renderWindow); renderWindow->initialize(); { BS_LOCK_MUTEX(mWindowMutex); mCreatedWindows.push_back(renderWindow.get()); mCoreToNonCoreMap[renderWindow->getCore().get()] = renderWindow.get(); } return renderWindow; } void RenderWindowManager::windowDestroyed(RenderWindow* window) { { BS_LOCK_MUTEX(mWindowMutex); auto iterFind = std::find(begin(mCreatedWindows), end(mCreatedWindows), window); if(iterFind == mCreatedWindows.end()) BS_EXCEPT(InternalErrorException, "Trying to destroy a window that is not in the created windows list."); mCreatedWindows.erase(iterFind); auto iterFind2 = std::find(begin(mMovedOrResizedWindows), end(mMovedOrResizedWindows), window); if(iterFind2 != mMovedOrResizedWindows.end()) mMovedOrResizedWindows.erase(iterFind2); mCoreToNonCoreMap.erase(window->getCore().get()); } } void RenderWindowManager::windowFocusReceived(RenderWindowCore* coreWindow) { coreWindow->_windowFocusReceived(); RenderWindow* window = getNonCore(coreWindow); BS_LOCK_MUTEX(mWindowMutex); mNewWindowInFocus = window; } void RenderWindowManager::windowFocusLost(RenderWindowCore* window) { window->_windowFocusLost(); BS_LOCK_MUTEX(mWindowMutex); mNewWindowInFocus = nullptr; } void RenderWindowManager::windowMovedOrResized(RenderWindowCore* coreWindow) { RenderWindow* window = getNonCore(coreWindow); bool isValidWindow = false; { BS_LOCK_MUTEX(mWindowMutex); isValidWindow = std::find(begin(mCreatedWindows), end(mCreatedWindows), window) != mCreatedWindows.end(); } if(!isValidWindow) return; coreWindow->_windowMovedOrResized(); BS_LOCK_MUTEX(mWindowMutex); auto iterFind = std::find(begin(mMovedOrResizedWindows), end(mMovedOrResizedWindows), window); if(iterFind == end(mMovedOrResizedWindows)) mMovedOrResizedWindows.push_back(window); } void RenderWindowManager::windowMouseLeft(RenderWindowCore* coreWindow) { BS_LOCK_MUTEX(mWindowMutex); RenderWindow* window = getNonCore(coreWindow); auto iterFind = std::find(begin(mMouseLeftWindows), end(mMouseLeftWindows), window); if (iterFind == end(mMouseLeftWindows)) mMouseLeftWindows.push_back(window); } void RenderWindowManager::_update() { RenderWindow* newWinInFocus = nullptr; Vector movedOrResizedWindows; Vector mouseLeftWindows; { BS_LOCK_MUTEX(mWindowMutex); newWinInFocus = mNewWindowInFocus; movedOrResizedWindows = mMovedOrResizedWindows; mMovedOrResizedWindows.clear(); mouseLeftWindows = mMouseLeftWindows; mMouseLeftWindows.clear(); } if(mWindowInFocus != newWinInFocus) { if(mWindowInFocus != nullptr) { if(!onFocusLost.empty()) onFocusLost(*mWindowInFocus); } if(newWinInFocus != nullptr) { if(!onFocusGained.empty()) onFocusGained(*newWinInFocus); } mWindowInFocus = newWinInFocus; } for(auto& window : movedOrResizedWindows) { if(!window->onResized.empty()) window->onResized(); } if (!onMouseLeftWindow.empty()) { for (auto& window : mouseLeftWindows) onMouseLeftWindow(*window); } } Vector RenderWindowManager::getRenderWindows() const { BS_LOCK_MUTEX(mWindowMutex); return mCreatedWindows; } RenderWindow* RenderWindowManager::getNonCore(const RenderWindowCore* window) const { auto iterFind = mCoreToNonCoreMap.find(window); if (iterFind != mCoreToNonCoreMap.end()) return iterFind->second; return nullptr; } SPtr RenderWindowCoreManager::create(RENDER_WINDOW_DESC& desc) { SPtr renderWindow = createInternal(desc); renderWindow->initialize(); return renderWindow; } void RenderWindowCoreManager::windowCreated(RenderWindowCore* window) { BS_LOCK_MUTEX(mWindowMutex); mCreatedWindows.push_back(window); } void RenderWindowCoreManager::windowDestroyed(RenderWindowCore* window) { { BS_LOCK_MUTEX(mWindowMutex); auto iterFind = std::find(begin(mCreatedWindows), end(mCreatedWindows), window); if (iterFind == mCreatedWindows.end()) BS_EXCEPT(InternalErrorException, "Trying to destroy a window that is not in the created windows list."); mCreatedWindows.erase(iterFind); } } Vector RenderWindowCoreManager::getRenderWindows() const { BS_LOCK_MUTEX(mWindowMutex); return mCreatedWindows; } }