#include "BsEditorResourceLoader.h" #include "BsProjectLibrary.h" #include "BsResources.h" #include "BsProjectResourceMeta.h" #include "BsDebug.h" namespace BansheeEngine { HResource EditorResourceLoader::load(const Path& path) const { ProjectLibrary::LibraryEntry* entry = gProjectLibrary().findEntry(path); if (entry == nullptr || entry->type == ProjectLibrary::LibraryEntryType::Directory) return HResource(); ProjectLibrary::ResourceEntry* resEntry = static_cast(entry); if (resEntry->meta == nullptr) { LOGWRN("Missing .meta file for resource at path: \"" + path.toString() + "\"."); return HResource(); } String resUUID = resEntry->meta->getUUID(); if (resEntry->meta->getIncludeInBuild()) { LOGWRN("Dynamically loading a resource at path: \"" + path.toString() + "\" but the resource \ isn't flagged to be included in the build. It may not be available outside of the editor."); } return gResources().loadFromUUID(resUUID); } }