#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "BsInputConfiguration.h" namespace BansheeEngine { /** * @brief Interop class between C++ & CLR for VirtualButton. */ class BS_SCR_BE_EXPORT ScriptVirtualButton : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "VirtualButton") /** * @brief Unboxes a boxed managed VirtualButton struct and returns * the native version of the structure. */ static VirtualButton unbox(MonoObject* obj); /** * @brief Boxes a native VirtualButton struct and returns * a managed object containing it. */ static MonoObject* box(const VirtualButton& value); private: ScriptVirtualButton(MonoObject* instance); /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static UINT32 internal_InitVirtualButton(MonoString* name); }; }