//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsVulkanPrerequisites.h" #include "BsCommandBufferManager.h" namespace BansheeEngine { /** @addtogroup Vulkan * @{ */ /** * Handles creation of Vulkan command buffers. See CommandBuffer. * * @note Core thread only. */ class VulkanCommandBufferManager : public CommandBufferManager { public: /** @copydoc CommandBufferManager::create() */ SPtr create(CommandBufferType type, UINT32 deviceIdx = 0, UINT32 syncMask = 0xFFFFFFFF, bool secondary = false) override; }; /** @} */ }