//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsCorePrerequisites.h" #include "BsSpecificImporter.h" namespace bs { /** @addtogroup Importer * @{ */ /** * Importer using for importing GPU program (shader) include files. Include files are just text files ending with * ".bslinc" extension. */ class BS_CORE_EXPORT ShaderIncludeImporter : public SpecificImporter { public: ShaderIncludeImporter(); virtual ~ShaderIncludeImporter(); /** @copydoc SpecificImporter::isExtensionSupported */ bool isExtensionSupported(const WString& ext) const override; /** @copydoc SpecificImporter::isMagicNumberSupported */ bool isMagicNumberSupported(const UINT8* magicNumPtr, UINT32 numBytes) const override; /** @copydoc SpecificImporter::import */ SPtr import(const Path& filePath, SPtr importOptions) override; }; /** @} */ }