//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsD3D11Prerequisites.h" #include "BsRenderWindowManager.h" namespace BansheeEngine { /** @addtogroup D3D11 * @{ */ /** @copydoc RenderWindowManager */ class BS_D3D11_EXPORT D3D11RenderWindowManager : public RenderWindowManager { public: D3D11RenderWindowManager(D3D11RenderAPI* renderSystem); protected: /** @copydoc RenderWindowManager::createImpl */ SPtr createImpl(RENDER_WINDOW_DESC& desc, UINT32 windowId, const SPtr& parentWindow) override; private: D3D11RenderAPI* mRenderSystem; }; /** @copydoc RenderWindowCoreManager */ class BS_D3D11_EXPORT D3D11RenderWindowCoreManager : public RenderWindowCoreManager { public: D3D11RenderWindowCoreManager(D3D11RenderAPI* renderSystem); protected: /** @copydoc RenderWindowCoreManager::createInternal */ virtual SPtr createInternal(RENDER_WINDOW_DESC& desc, UINT32 windowId) override; private: D3D11RenderAPI* mRenderSystem; }; /** @} */ }